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0226e229a85dafafd5cb30bdf6684d97a183ecaf
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private
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ben marsh 1fc3f1d1a5 LiveCoding: Fix determination of whether a module is part of a project plugin. Such modules report "false" for FModuleStatus.bIsGamePlugin.
#rb none
#jira UE-71399

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5365389 in //UE4/Release-4.22/... via CL 5368509
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5405893 by ben marsh in Dev-Networking branch]
2019-03-14 19:27:02 -04:00
..
External
LiveCoding: Allow editor thread to keep running while server is processing modules.
2019-03-14 19:25:52 -04:00
LiveCodingLog.cpp
…
LiveCodingLog.h
…
LiveCodingModule.cpp
LiveCoding: Fix determination of whether a module is part of a project plugin. Such modules report "false" for FModuleStatus.bIsGamePlugin.
2019-03-14 19:27:02 -04:00
LiveCodingModule.h
LiveCoding: Fix determination of whether a module is part of a project plugin. Such modules report "false" for FModuleStatus.bIsGamePlugin.
2019-03-14 19:27:02 -04:00
LiveCodingSettings.cpp
LiveCoding: Make properties for toggling on/off for engine modules hidden in installed builds.
2019-03-14 19:01:01 -04:00
LiveCodingSettings.h
LiveCoding: Tweaks to live coding settings.
2019-03-14 18:59:30 -04:00
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