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-- Added Decode interface to texture formats to return to PC viewable formats. -- Added Detile interface to return textures to linear layout for relevant platforms. -- Reworked the IBuild "DDC2" texture build usage to be more straightforward for chaining multiple build steps (i.e. Encode -> Tile -> Detile -> Decode). -- Added UI to the texture editor to select a target platform to view. -- Fixed a bug with DDC2 and CPU Copy textures (they didn't work at all) #rb Devin.Doucette, fabian.giesen, charles.bloom #jira UE-149124 [CL 33116818 by dan thompson in ue5-main branch]
27 lines
532 B
C#
27 lines
532 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureFormatASTC : ModuleRules
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{
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public TextureFormatASTC(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(new string[]
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{
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"TextureCompressor",
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"TextureFormat",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"DerivedDataCache", // for FCacheBucket
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"ImageCore",
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"ImageWrapper",
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"TextureBuild",
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"TextureFormatIntelISPCTexComp",
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"astcenc",
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});
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}
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}
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