Files
UnrealEngineUWP/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
helge mathee 3f416b5d4d Graph Visualizer: Replacing Control Rig AST visualizer with common service
#rb halfdan.ingvarsson
#jira na
#preflight https://horde.devtools.epicgames.com/job/614382398169560001036499

#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 17735754 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17735765 by helge mathee in ue5-release-engine-test branch]
2021-10-06 11:19:48 -04:00

43 lines
900 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "VisualGraphElement.h"
#include "VisualGraphEdge.generated.h"
UENUM()
enum class EVisualGraphEdgeDirection : uint8
{
SourceToTarget,
TargetToSource,
BothWays
};
class VISUALGRAPHUTILS_API FVisualGraphEdge : public FVisualGraphElement
{
public:
FVisualGraphEdge()
: FVisualGraphElement()
, Direction(EVisualGraphEdgeDirection::SourceToTarget)
{}
virtual ~FVisualGraphEdge() override {}
int32 GetSourceNode() const { return SourceNode; }
int32 GetTargetNode() const { return TargetNode; }
EVisualGraphEdgeDirection GetDirection() const { return Direction; }
protected:
virtual FString DumpDot(const FVisualGraph* InGraph, int32 InIndendation) const override;
int32 SourceNode;
int32 TargetNode;
EVisualGraphEdgeDirection Direction;
friend class FVisualGraph;
friend class FVisualGraphSubGraph;
};