Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization/Virtualization.Build.cs
paul chipchase 7fce632c30 Add a new backend to Mirage that uses DDC2 as the storage mechanism.
#rb Devin.Doucette
#rnx
#preflight 61307f101a52e20001978a10

- This backend replaces the plans for a backend that interfaces with Zen directly.
- The backend has no real context for each payload being pushed at the moment, for now we pass in a dummy string.
- Currently we make blocking calls to the cache. When making the initial push to local storage this is desired as it will take place during package save. However both pulling the payload and making the submission to persistent storage should be able to be made async in the future.
- The storage policy is currently exposed via the ini file for now. We might want to enforce policies for this at a later time.

#ROBOMERGE-SOURCE: CL 17416948 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17416956 by paul chipchase in ue5-release-engine-test branch]
2021-09-03 02:57:01 -04:00

25 lines
747 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Virtualization : ModuleRules
{
public Virtualization(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
// Remove this when we move the rest of the Virtualization code to this module
PrivateDependencyModuleNames.Add("CoreUObject");
// Dependency for DDC2
PrivateDependencyModuleNames.Add("DerivedDataCache");
// Dependencies for the Jupiter service backend
PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json", "SourceControl" });
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
}
}