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01c33e67025a441af2594853900c87e61ba11b88
UnrealEngineUWP/Engine/Source/Developer/MessageLog
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halfdan ingvarsson d30dceb7c9 Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
#jira none
#rb sara.schvartzman
#preflight 6154e2b7260f7d00010785b2

#robomerge 5.0
#ROBOMERGE-AUTHOR: halfdan.ingvarsson
#ROBOMERGE-SOURCE: CL 17722026 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17722032 by halfdan ingvarsson in ue5-release-engine-test branch]
2021-10-05 11:23:53 -04:00
..
Private
Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
2021-10-05 11:23:53 -04:00
Public
Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
2021-10-05 11:23:53 -04:00
MessageLog.Build.cs
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
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