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01c1915bbca3fa3258d12a4ac04fd953c30c468d
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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guillaume abadie c8f44e43fd Fixes a bug in mobile post processing chain where AddPostProcessMaterialPass(BL_SceneColorAfterTonemapping) could be called even when PassSequence.SetEnabled(EPass::PostProcessMaterialAfterTonemapping, false); with bIsPostProcessingEnabled=false
#jira UE-204904

[CL 30926055 by guillaume abadie in ue5-main branch]
2024-01-26 11:16:13 -05:00
..
Internal
Scene View Extensions (public header) use FPostProcessingInputs which are currently in private header, which is illegal. The following change moves out dependencies required for FPostProcessingInputs to be used by plugins that utilize SVE.
2023-11-29 11:18:22 -05:00
Private
Fixes a bug in mobile post processing chain where AddPostProcessMaterialPass(BL_SceneColorAfterTonemapping) could be called even when PassSequence.SetEnabled(EPass::PostProcessMaterialAfterTonemapping, false); with bIsPostProcessingEnabled=false
2024-01-26 11:16:13 -05:00
Public
Immediate mode patch rasterizer optimizations:
2024-01-25 14:54:04 -05:00
Renderer.Build.cs
[Insights] Fixed asset metadata association with mem allocations to match LLM.
2023-11-20 07:35:48 -05:00
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