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UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudioMac
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josh adams 8a379d2aeb - Made AutomationTool references be non-copy-local, so it loads the .dlls from AutomatonTools\AutomationScripts. This solves the problem of making changes in automation scripts, then RunUAT would fail to get the changes, because building AT would copy the .dll's next to the .exe, but then iterating on automation scripts and using RunUAT (without building AT.exe proper), would not copy new dlls on top of the ones next to the .exe
- Added a task to AutomationTool.csproj to delete the stale (bad) dlls that were next to the .exe
#rb Joe.Kirchoff

[CL 30576493 by josh adams in ue5-main branch]
2024-01-11 15:47:26 -05:00
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VisualStudioMacProjectFileGenerator.cs
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