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Most of the debug modes in the menu require support for raytracing shaders, except for Barycentrics which has an inline implementation. Also, re-order some of the entries so that barycentrics (the most basic mode) comes first, followed by PrimaryRays, followed by the payload debugging modes and the instance/triangle visualizations. #jira UE-204285 #rb aleksander.netzel [CL 30915253 by chris kulla in ue5-main branch]