Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd
chris kulla 910a0c9d75 RayTracing: Limit the menu entries for the RT debug menu to what is actually supported
Most of the debug modes in the menu require support for raytracing shaders, except for Barycentrics which has an inline implementation.

Also, re-order some of the entries so that barycentrics (the most basic mode) comes first, followed by PrimaryRays, followed by the payload debugging modes and the instance/triangle visualizations.

#jira UE-204285
#rb aleksander.netzel

[CL 30915253 by chris kulla in ue5-main branch]
2024-01-26 01:23:43 -05:00
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