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- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app - Various changes for facial animation, screen recording, others - ARKit and ARCore plugins were removed, as deemed "not ready" #rb many people #ROBOMERGE-OWNER: ryan.vance #ROBOMERGE-AUTHOR: josh.adams #ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277 #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 5244512 by josh adams in Dev-VR branch]
31 lines
758 B
C++
31 lines
758 B
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "WindowsPlatformFeatures.h"
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#include "WmfPrivate.h"
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#include "WindowsVideoRecordingSystem.h"
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#include "Misc/CommandLine.h"
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IMPLEMENT_MODULE(FWindowsPlatformFeaturesModule, WindowsPlatformFeatures);
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WINDOWSPLATFORMFEATURES_START
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FWindowsPlatformFeaturesModule::FWindowsPlatformFeaturesModule()
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{
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// load generic modules
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StartupModules();
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}
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IVideoRecordingSystem* FWindowsPlatformFeaturesModule::GetVideoRecordingSystem()
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{
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static FWindowsVideoRecordingSystem VideoRecordingSystem;
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return &VideoRecordingSystem;
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}
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bool FWindowsPlatformFeaturesModule::StartupModules()
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{
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FModuleManager::Get().LoadModule(TEXT("GameplayMediaEncoder"));
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return true;
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}
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WINDOWSPLATFORMFEATURES_END
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