Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/WindowsPlatformFeatures/Private/WindowsPlatformFeatures.cpp
josh adams 019c12863e - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5244512 by josh adams in Dev-VR branch]
2019-02-28 17:06:02 -05:00

31 lines
758 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "WindowsPlatformFeatures.h"
#include "WmfPrivate.h"
#include "WindowsVideoRecordingSystem.h"
#include "Misc/CommandLine.h"
IMPLEMENT_MODULE(FWindowsPlatformFeaturesModule, WindowsPlatformFeatures);
WINDOWSPLATFORMFEATURES_START
FWindowsPlatformFeaturesModule::FWindowsPlatformFeaturesModule()
{
// load generic modules
StartupModules();
}
IVideoRecordingSystem* FWindowsPlatformFeaturesModule::GetVideoRecordingSystem()
{
static FWindowsVideoRecordingSystem VideoRecordingSystem;
return &VideoRecordingSystem;
}
bool FWindowsPlatformFeaturesModule::StartupModules()
{
FModuleManager::Get().LoadModule(TEXT("GameplayMediaEncoder"));
return true;
}
WINDOWSPLATFORMFEATURES_END