Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient
ben marsh f294c679a4 Allow games to pass arbitrary key/value pairs via crash reports.
Calling FGenericCrashContext::AddGameData(TEXT("Foo"), TEXT("Bar")) will add a key/value, which will also be sent as an analytics event from CrashReportClient (with the key name "GameData.Foo").

#rb none
[FYI] Wes.Hunt, Bob.Tellez

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4986525 via CL 4987702 via CL 4993491
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5074605 by ben marsh in Dev-VR branch]
2019-02-19 17:37:24 -05:00
..