Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Private/MobileJS/MobileJSScripting.cpp
chris babcock 016d94e747 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761)
#lockdown Nick.Penwarden
#rb Jack.Porter

============================
  MAJOR FEATURES & CHANGES
============================

Change 4066430 by Nick.Shin

	HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block

	#jira UE-58423  HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception

Change 4067037 by Bogdan.Vasilache

	#jira UE-57406

	Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT.

Change 4067649 by Jack.Porter

	Remove obsolete cvars from ini files
	#jira UE-54768

Change 4071833 by Bogdan.Vasilache

	#jira UE-57406

	ShaderVersion guid updated to reflect changes in the OpenGL shader compiler.

Change 4075162 by Bogdan.Vasilache

	#jira UE-53195

Change 4099176 by Jack.Porter

	Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX)

	#jira UE-59685
	PR #4761

Change 4124398 by Mi.Wang

	Add particle cutout support for feature level es31.

Change 4129400 by Sorin.Gradinaru

	UE-60226 Web Browser widget is completely white on Android

	#jira UE-60226
	#jira UE-53247
	#Android
	#4.21

	from Release-4.20 CL 4122319

	The URL from the sample app is malformed (http:www.google.com).
	Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247.

Change 4164212 by Nick.Shin

	minor fixes to merge from Main

	#jira none

Change 4165606 by Nick.Shin

	#jira UE-57006  QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors

	in order for UNROLL to work -- break statement needs to be removed

Change 4165823 by Nick.Shin

	HTML5 - split single large template file to smaller component (e.g. js & css) files

	custom template files are also supported on a per-project basis:

	copy
	.../Engine/Build/HTML5/GameX.*.template
	to
	<project>/Build/HTML5/.

	build will automatically pick it the project's path (otherwise fallback to the Engine's version)

	this is based on GitHub PR #4780

	#jira UE-60136  GitHub 4780 : Proposed HTML5 Changes

Change 4202481 by Sorin.Gradinaru

	UE-50492 OnUrlChanged does not fire on mobile

	#jira UE-50492
	#iOS
	#4.21

	Adding the events for load started & finished with errors

Change 4202484 by Sorin.Gradinaru

	UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default

	#jira UEMOB-454
	#4.21

Change 4202583 by Bogdan.Vasilache

	[UE-53816] Allow texture sampling in vertex shaders for ES2 feature level
	#jira UE-53816

Change 4214064 by Nick.Shin

	Epic's GitHub policy is to treat "unknown" file extensions as "binary"

	changing filenames so that they will show up GitHub's repo

	this is in reference to GitHub PR #4780

	#jira UE-60136  GitHub 4780 : Proposed HTML5 Changes

Change 4224514 by Mi.Wang

	We should not Tick USceneCaptureComponent on DS by default.

Change 4230192 by Nick.Shin

	HTML5 READMEs

	updating old ones - and putting new ones in

	these originally came from (mostly) onboarding the chrome team on UE4 emails.  capturing most of that in markdown format.

	#jria UEMOB-255  HTML5 Multithreading

Change 4232460 by Nick.Shin

	HTML5 - fix UE_MakeHTTPDataRequest() crash

	#jira  UE-38351  ( Pri:1 - 4.21 )  Red and Blue color channels flipped on materials called from HTML5 server

Change 4234647 by Nick.Shin

	HTML5 - ERGBFormat::RGBA  vs  ERGBFormat::BGRA

	- make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest()
	- enable RGBA  vs  BGRA options for JPG decoder

	#jira  UE-38351  ( Pri:1 - 4.21 )  Red and Blue color channels flipped on materials called from HTML5 server

Change 4240086 by Sorin.Gradinaru

	UE-61345 Decals in Remote Session are not rendering on some iOS devices

	#jira UE-61345
	#4.21
	#iOS

	Changed the texture compression from DXT5 to RGBA

Change 4240234 by Sorin.Gradinaru

	UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows

	#jira UE-61838
	#4.21

	Cancel previous sessions before launching the selected configuration.

Change 4244686 by Nick.Shin

	HTML5 - syncing build scripts

	#jria UEMOB-255  HTML5 Multithreading

Change 4246399 by Nick.Shin

	HTML5 - syncing PhysX build scripts

	#jria UEMOB-255  HTML5 Multithreading

Change 4267990 by Bogdan.Vasilache

	[UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks

	#jira UEMOB-405
	#jira UEMOB-458
	#jira UEMOB-459
	#jira UEMOB-460

Change 4280211 by Chris.Babcock

	Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp)

	#jira UE-62290
	#PR #4912
	#ue4
	#android

Change 4300275 by Nick.Shin

	HTML5 - Unreal File Server - css response header fixes

	#jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen

Change 4302328 by Nick.Shin

	#jira UE-63108  HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac

Change 4303428 by Jack.Porter

	Fixed crash during cooking for certain landscapes with collision data out of sync with render data.

Change 4307517 by Jack.Porter

	Fix warning on Mac/Linux

	#jira UE-62993

Change 4311437 by Nick.Shin

	HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ]

	warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits)

	#jira UE-63049  HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range

Change 4312602 by Chris.Babcock

	Allow some hardware buttons through if hardware keyboard disabled

	#jira UE-63260
	#ue4
	#android

Change 4312711 by Chris.Babcock

	Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey)

	#jira UE-63252
	#PR #5026
	#ue4
	#android

Change 4321719 by Bogdan.Vasilache

	UE-63378 - Fixed static analysis warnings
	#jira UE-63378

Change 4331224 by Jack.Porter

	Fixed Mobile PIE resolution for iPhone 8 Plus

	#jira UE-63191

Change 4339446 by Jack.Porter

	Modified foliage thumbnail color to better show when it is inactive
	#jira UE-30824
	#5057

Change 4339458 by Dmitriy.Dyomin

	Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez)
	#4920
	#jira UE-62368

Change 4339460 by Dmitriy.Dyomin

	Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile
	#jira UE-59077

Change 4339523 by Sorin.Gradinaru

	UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection

	#jira UE-61351
	#4.21

	Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection.

	"Downgrading" the message from Error to Log, to avoid spamming the log on release builds.

Change 4339590 by Sorin.Gradinaru

	UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile

	#jira UE-61554
	#Android
	#4.21

	Modified Web Texture Material's blend mode to "Translucent"

Change 4339595 by Sorin.Gradinaru

	[Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64

Change 4339597 by Jack.Porter

	Fix static analysis CIS
	This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way.
	#jira UE-63378

Change 4339599 by Sorin.Gradinaru

	UE-56076 Android Launch On "Running..." toast intermittently doesn't appear
	#jira UE-56076
	#Android
	#4.21

	wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready

Change 4339647 by Sorin.Gradinaru

	UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5

	#jira UE-54791
	#Android
	#4.21

	The planar texture contains encoded data:
	- decode it immediately after sampling the texture
	- alpha channel was inverted during the PrefilterPlanarReflectionPS step

Change 4339654 by Sorin.Gradinaru

	UE-59697 WebBrowser SetVisibility not working on Android & iOS

	#jira UE-59697
	#4.21
	#iOS
	#Android

	SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame

Change 4339656 by Sorin.Gradinaru

	Remove unnecessary comment in IOSPlatformWebBrowser.cpp

Change 4339666 by Bogdan.Vasilache

	[UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device
	#jira UEMOB-455

Change 4339667 by Bogdan.Vasilache

	Mobile PIE bugfixes
	#jira UE-63288
	#jira UE-63282

Change 4339700 by Bogdan.Vasilache

	[bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation.

Change 4339733 by Sorin.Gradinaru

	UE-59381 Ios application default orientation

	#jira UE-59381
	#iOS
	#4.21

	- added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key)
	- implemented preferredInterfaceOrientationForPresentation in the IOSViewController
	- re-arranged the orientation list in the Plist file

Change 4339781 by Sorin.Gradinaru

	UE-60716 Show cursor in Editor text boxes when focused on Android

	#jira UE-60716
	#Android
	#4.21

	Updating the widget's cursor position from the native code.
	This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor.

Change 4340037 by Jack.Porter

	Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used.

Change 4340076 by Jack.Porter

	Fix warning seen by CIS

	#jira UE-63377

Change 4340212 by Sorin.Gradinaru

	UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory

	#jira UE-63224
	#4.21
	#Android

	Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed.

Change 4340721 by Andrew.Grant

	Fixed -vsmac argument not working with GenerateProjectFiles

	#jira nojira

Change 4340822 by Andrew.Grant

	Replaced default iOS splashcreens with UE logo
	Added missing resolutions (iPhone 5 portrait, iPad 10.5")
	Removed custom splash images from RemoteSessionApp

	#jira UE-59864, UE-61939

Change 4340857 by Chris.Babcock

	Fix virtual keyboard crashes on Android

	#jira none

Change 4341047 by Andrew.Grant

	Prevent Xcode upgrade warnings for >9.0 versions

Change 4343797 by Cosmin.Sulea

	iOS - iPhonePackager ExportCertificate command failing 100%

Change 4343823 by Sorin.Gradinaru

	UE-63334 Unreal Remote 2 does not send information about motion control

	#jira UE-63334
	#iOS
	#Android

	The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals)

Change 4343824 by Sorin.Gradinaru

	UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS
	UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet

	#jira UEMOB-185
	#jira UE-59488
	#4.21
	#iOS

	New methods (using WebKit, matching the Android implementation):
	- Go back/forward
	- HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation)
	- HandleReceivedError (didFailNavigation)
	- execute JS code
	- controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController):
		- in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location)
		- iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage)

Change 4343845 by Sorin.Gradinaru

	Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h

	#4.21
	#Android

Change 4343893 by Cosmin.Sulea

	UEMOB-465 - Add Device Output Log support for iOS
	#jira UEMOB-465

Change 4343895 by Dmitriy.Dyomin

	Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled
	#jira UE-60404

Change 4343899 by Dmitriy.Dyomin

	GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-)
	#4851
	#jira UE-61437

Change 4343906 by Bogdan.Vasilache

	Editor's feature level is now saved and restored between sessions
	#jira UE-55506
	#jira UE-59688

Change 4346729 by Jack.Porter

	Fix CIS
	#jira UE-63716

Change 4347811 by Jack.Porter

	Fix dependency chain while including PIEPreviewDeviceSpecification
	#jira UE-63755

Change 4348580 by Jack.Porter

	Fix CIS issues in IOSPlatformWebBrowser
	#jira UE-63809

Change 4350092 by Jack.Porter

	Fix null pointer exception in iPhonePackager when a matching certificate cannot be found

	#jira UE-63821

Change 4350968 by Jack.Porter

	Update binaries for deployment server
	#jira UEMOB-332

Change 4353925 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	Rework PR 4912 from CL 4280211

	#jira UE-62290

Change 4354034 by Jack.Porter

	Rebuilt deployment server after backing out changes

	#jira UE-63826

Change 4354338 by Ben.Marsh

	Attempted fix for incorrect certificate errors when compiling remotely.

	* Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path.
	* TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected.
	* Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified.

	Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info.

	#jira UE-63859

Change 4354459 by Chris.Babcock

	Fix issue with Android PCH include files

	#jira UE-63909
	#ue4
	#android

Change 4255761 by Peter.Sauerbrei

	fix for space in manifest name
	#jira UE-63868

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00

560 lines
17 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "MobileJSScripting.h"
#if PLATFORM_ANDROID || PLATFORM_IOS
#include "IWebBrowserWindow.h"
#include "MobileJSStructSerializerBackend.h"
#include "MobileJSStructDeserializerBackend.h"
#include "StructSerializer.h"
#include "StructDeserializer.h"
#include "UObject/UnrealType.h"
#include "Async/Async.h"
// For UrlDecode/Encode
#include "Http.h"
// Inseterted as a part of an URL to send a message to the front end.
// Note, we can't use a custom protocol due to cross-domain issues.
const FString FMobileJSScripting::JSMessageTag = TEXT("/!!com.epicgames.ue4.message/");
const FString FMobileJSScripting::JSMessageHandler = TEXT("com_epicgames_ue4_message");
namespace
{
const FString ExecuteMethodCommand = TEXT("ExecuteUObjectMethod");
const FString ScriptingInit =
TEXT("(function() {")
TEXT("var util = Object.create({")
// Simple random-based (RFC-4122 version 4) UUID generator.
// Version 4 UUIDs have the form xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, a, or b
// This function returns the UUID as a hex string without the dashes
TEXT("uuid: function()")
TEXT("{")
TEXT(" var b = new Uint8Array(16); window.crypto.getRandomValues(b);")
TEXT(" b[6] = b[6]&0xf|0x40; b[8]=b[8]&0x3f|0x80;") // Set the reserved bits to the correct values
TEXT(" return Array.prototype.reduce.call(b, function(a,i){return a+((0x100|i).toString(16).substring(1))},'').toUpperCase();")
TEXT("}, ")
// save a callback function in the callback registry
// returns the uuid of the callback for passing to the host application
// ensures that each function object is only stored once.
// (Closures executed multiple times are considered separate objects.)
TEXT("registerCallback: function(callback)")
TEXT("{")
TEXT(" var key;")
TEXT(" for(key in this.callbacks)")
TEXT(" {")
TEXT(" if (!this.callbacks[key].isOneShot && this.callbacks[key].accept === callback)")
TEXT(" {")
TEXT(" return key;")
TEXT(" }")
TEXT(" }")
TEXT(" key = this.uuid();")
TEXT(" this.callbacks[key] = {accept:callback, reject:callback, bIsOneShot:false};")
TEXT(" return key;")
TEXT("}, ")
TEXT("registerPromise: function(accept, reject, name)")
TEXT("{")
TEXT(" var key = this.uuid();")
TEXT(" this.callbacks[key] = {accept:accept, reject:reject, bIsOneShot:true, name:name};")
TEXT(" return key;")
TEXT("}, ")
// invoke a callback method or promise by uuid
TEXT("invokeCallback: function(key, bIsError, args)")
TEXT("{")
TEXT(" var callback = this.callbacks[key];")
TEXT(" if (typeof callback === 'undefined')")
TEXT(" {")
TEXT(" console.error('Unknown callback id', key);")
TEXT(" return;")
TEXT(" }")
TEXT(" if (callback.bIsOneShot)")
TEXT(" {")
TEXT(" callback.iwanttodeletethis=true;")
TEXT(" delete this.callbacks[key];")
TEXT(" }")
TEXT(" callback[bIsError?'reject':'accept'].apply(window, args);")
TEXT("}, ")
// convert an argument list to a dictionary of arguments.
// The args argument must be an argument object as it uses the callee member to deduce the argument names
TEXT("argsToDict: function(args)")
TEXT("{")
TEXT(" var res = {};")
TEXT(" args.callee.toString().match(/\\((.+?)\\)/)[1].split(/\\s*,\\s*/).forEach(function(name, idx){res[name]=args[idx]});")
TEXT(" return res;")
TEXT("}, ")
// encodes and sends a message to the host application
TEXT("sendMessage: function()")
TEXT("{")
#if PLATFORM_IOS
TEXT(" window.webkit.messageHandlers.") + FMobileJSScripting::JSMessageHandler + TEXT(".postMessage(Array.prototype.map.call(arguments,function(e){return encodeURIComponent(e)}).join('/'));")
#else
TEXT(" var req=new XMLHttpRequest();")
TEXT(" req.open('GET', '") + FMobileJSScripting::JSMessageTag + TEXT("' + Array.prototype.map.call(arguments,function(e){return encodeURIComponent(e)}).join('/'), true);")
TEXT(" req.send(null);")
#endif
TEXT("}, ")
// uses the above helper methods to execute a method on a uobject instance.
// the method set as callee on args needs to be a named function, as the name of the method to invoke is taken from it
TEXT("executeMethod: function(id, args)")
TEXT("{")
TEXT(" var self = this;") // the closures need access to the outer this object
// In case there are function objects in the argument list, temporarily override Function.toJSON to be able to pass them as callbacks
TEXT(" var functionJSON = Function.prototype.toJSON;")
TEXT(" Function.prototype.toJSON = function(){ return self.registerCallback(this) };")
// Create a promise object to return back to the caller and create a callback function to handle the response
TEXT(" var promiseID;")
TEXT(" var promise = new Promise(function (accept, reject) ")
TEXT(" {")
TEXT(" promiseID = self.registerPromise(accept, reject, args.callee.name)")
TEXT(" });")
// Actually invoke the method by sending a message to the host app
TEXT(" this.sendMessage('") + ExecuteMethodCommand + TEXT("', id, promiseID, args.callee.name, JSON.stringify(this.argsToDict(args)));")
// Restore Function.toJSON back to its old value (usually undefined) and return the promise object to the caller
TEXT(" Function.prototype.toJSON = functionJSON;")
TEXT(" return promise;")
TEXT("}")
TEXT("},{callbacks: {value:{}}});")
// Create the global window.ue variable
TEXT("window.ue = Object.create({}, {'$': {writable: false, configurable:false, enumerable: false, value:util}});")
TEXT("})();")
;
const FString ScriptingPostInit =
TEXT("(function() {")
TEXT(" document.dispatchEvent(new CustomEvent('ue:ready', {details: window.ue}));")
TEXT("})();")
;
typedef TSharedRef<TJsonWriter<>> FJsonWriterRef;
template<typename ValueType> void WriteValue(FJsonWriterRef Writer, const FString& Key, const ValueType& Value)
{
Writer->WriteValue(Key, Value);
}
void WriteNull(FJsonWriterRef Writer, const FString& Key)
{
Writer->WriteNull(Key);
}
void WriteArrayStart(FJsonWriterRef Writer, const FString& Key)
{
Writer->WriteArrayStart(Key);
}
void WriteObjectStart(FJsonWriterRef Writer, const FString& Key)
{
Writer->WriteObjectStart(Key);
}
void WriteRaw(FJsonWriterRef Writer, const FString& Key, const FString& Value)
{
Writer->WriteRawJSONValue(Key, Value);
}
template<typename ValueType> void WriteValue(FJsonWriterRef Writer, const int, const ValueType& Value)
{
Writer->WriteValue(Value);
}
void WriteNull(FJsonWriterRef Writer, int)
{
Writer->WriteNull();
}
void WriteArrayStart(FJsonWriterRef Writer, int)
{
Writer->WriteArrayStart();
}
void WriteObjectStart(FJsonWriterRef Writer, int)
{
Writer->WriteObjectStart();
}
void WriteRaw(FJsonWriterRef Writer, int, const FString& Value)
{
Writer->WriteRawJSONValue(Value);
}
template<typename KeyType>
bool WriteJsParam(FMobileJSScriptingRef Scripting, FJsonWriterRef Writer, const KeyType& Key, FWebJSParam& Param)
{
switch (Param.Tag)
{
case FWebJSParam::PTYPE_NULL:
WriteNull(Writer, Key);
break;
case FWebJSParam::PTYPE_BOOL:
WriteValue(Writer, Key, Param.BoolValue);
break;
case FWebJSParam::PTYPE_DOUBLE:
WriteValue(Writer, Key, Param.DoubleValue);
break;
case FWebJSParam::PTYPE_INT:
WriteValue(Writer, Key, Param.IntValue);
break;
case FWebJSParam::PTYPE_STRING:
WriteValue(Writer, Key, Param.StringValue);
break;
case FWebJSParam::PTYPE_OBJECT:
{
if (Param.ObjectValue == nullptr)
{
WriteNull(Writer, Key);
}
else
{
FString ConvertedObject = Scripting->ConvertObject(Param.ObjectValue);
WriteRaw(Writer, Key, ConvertedObject);
}
break;
}
case FWebJSParam::PTYPE_STRUCT:
{
FString ConvertedStruct = Scripting->ConvertStruct(Param.StructValue->GetTypeInfo(), Param.StructValue->GetData());
WriteRaw(Writer, Key, ConvertedStruct);
break;
}
case FWebJSParam::PTYPE_ARRAY:
{
WriteArrayStart(Writer, Key);
for(int i=0; i < Param.ArrayValue->Num(); ++i)
{
WriteJsParam(Scripting, Writer, i, (*Param.ArrayValue)[i]);
}
Writer->WriteArrayEnd();
break;
}
case FWebJSParam::PTYPE_MAP:
{
WriteObjectStart(Writer, Key);
for(auto& Pair : *Param.MapValue)
{
WriteJsParam(Scripting, Writer, *Pair.Key, Pair.Value);
}
Writer->WriteObjectEnd();
break;
}
default:
return false;
}
return true;
}
}
void FMobileJSScripting::BindUObject(const FString& Name, UObject* Object, bool bIsPermanent )
{
const FString ExposedName = GetBindingName(Name, Object);
FString Converted = ConvertObject(Object);
if (bIsPermanent)
{
// Each object can only have one permanent binding
if (BoundObjects[Object].bIsPermanent)
{
return;
}
// Existing permanent objects must be removed first
if (PermanentUObjectsByName.Contains(ExposedName))
{
return;
}
BoundObjects[Object]={true, -1};
PermanentUObjectsByName.Add(ExposedName, Object);
}
TSharedPtr<IWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
FString SetValueScript = FString::Printf(TEXT("window.ue['%s'] = %s;"), *ExposedName.ReplaceCharWithEscapedChar(), *Converted);
Window->ExecuteJavascript(SetValueScript);
}
}
void FMobileJSScripting::UnbindUObject(const FString& Name, UObject* Object, bool bIsPermanent)
{
const FString ExposedName = GetBindingName(Name, Object);
if (bIsPermanent)
{
// If overriding an existing permanent object, make it non-permanent
if (PermanentUObjectsByName.Contains(ExposedName) && (Object == nullptr || PermanentUObjectsByName[ExposedName] == Object))
{
Object = PermanentUObjectsByName.FindAndRemoveChecked(ExposedName);
BoundObjects.Remove(Object);
return;
}
else
{
return;
}
}
TSharedPtr<IWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
FString DeleteValueScript = FString::Printf(TEXT("delete window.ue['%s'];"), *ExposedName.ReplaceCharWithEscapedChar());
Window->ExecuteJavascript(DeleteValueScript);
}
}
bool FMobileJSScripting::OnJsMessageReceived(const FString& Command, const TArray<FString>& Params, const FString& Origin)
{
bool Result = false;
if (Command == ExecuteMethodCommand)
{
Result = HandleExecuteUObjectMethodMessage(Params);
}
return Result;
}
FString FMobileJSScripting::ConvertStruct(UStruct* TypeInfo, const void* StructPtr)
{
return TEXT("undefined");
}
FString FMobileJSScripting::ConvertObject(UObject* Object)
{
RetainBinding(Object);
UClass* Class = Object->GetClass();
bool first = true;
FString Result = TEXT("(function(){ return Object.create({");
for (TFieldIterator<UFunction> FunctionIt(Class, EFieldIteratorFlags::IncludeSuper); FunctionIt; ++FunctionIt)
{
UFunction* Function = *FunctionIt;
if(!first)
{
Result.Append(TEXT(","));
}
else
{
first = false;
}
Result.Append(*GetBindingName(Function));
Result.Append(TEXT(": function "));
Result.Append(*GetBindingName(Function));
Result.Append(TEXT(" ("));
bool firstArg = true;
for ( TFieldIterator<UProperty> It(Function); It; ++It )
{
UProperty* Param = *It;
if (Param->PropertyFlags & CPF_Parm && ! (Param->PropertyFlags & CPF_ReturnParm) )
{
UStructProperty *StructProperty = Cast<UStructProperty>(Param);
if (!StructProperty || !StructProperty->Struct->IsChildOf(FWebJSResponse::StaticStruct()))
{
if(!firstArg)
{
Result.Append(TEXT(", "));
}
else
{
firstArg = false;
}
Result.Append(*GetBindingName(Param));
}
}
}
Result.Append(TEXT(")"));
Result.Append(TEXT(" {return window.ue.$.executeMethod(this.$id, arguments)}"));
}
Result.Append(TEXT("},{"));
Result.Append(TEXT("$id: {writable: false, configurable:false, enumerable: false, value: '"));
Result.Append(*PtrToGuid(Object).ToString(EGuidFormats::Digits));
Result.Append(TEXT("'}})})()"));
return Result;
}
void FMobileJSScripting::InvokeJSFunction(FGuid FunctionId, int32 ArgCount, FWebJSParam Arguments[], bool bIsError)
{
TSharedPtr<IWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
FString CallbackScript = FString::Printf(TEXT("window.ue.$.invokeCallback('%s', %s, "), *FunctionId.ToString(EGuidFormats::Digits), (bIsError)?TEXT("true"):TEXT("false"));
{
TArray<uint8> Buffer;
FMemoryWriter MemoryWriter(Buffer);
FJsonWriterRef JsonWriter = TJsonWriter<>::Create(&MemoryWriter);
JsonWriter->WriteArrayStart();
for(int i=0; i<ArgCount; i++)
{
WriteJsParam(SharedThis(this), JsonWriter, i, Arguments[i]);
}
JsonWriter->WriteArrayEnd();
CallbackScript.Append((TCHAR*)Buffer.GetData(), Buffer.Num()/sizeof(TCHAR));
}
CallbackScript.Append(TEXT(")"));
Window->ExecuteJavascript(CallbackScript);
}
}
void FMobileJSScripting::InvokeJSFunctionRaw(FGuid FunctionId, const FString& RawJSValue, bool bIsError)
{
TSharedPtr<IWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
FString CallbackScript = FString::Printf(TEXT("window.ue.$.invokeCallback('%s', %s, [%s])"),
*FunctionId.ToString(EGuidFormats::Digits), (bIsError)?TEXT("true"):TEXT("false"), *RawJSValue);
Window->ExecuteJavascript(CallbackScript);
}
}
void FMobileJSScripting::InvokeJSErrorResult(FGuid FunctionId, const FString& Error)
{
FWebJSParam Args[1] = {FWebJSParam(Error)};
InvokeJSFunction(FunctionId, 1, Args, true);
}
bool FMobileJSScripting::HandleExecuteUObjectMethodMessage(const TArray<FString>& MessageArgs)
{
if (MessageArgs.Num() != 4)
{
return false;
}
FGuid ObjectKey;
if (!FGuid::Parse(MessageArgs[0], ObjectKey))
{
// Invalid GUID
return false;
}
// Get the promise callback and use that to report any results from executing this function.
FGuid ResultCallbackId;
if (!FGuid::Parse(MessageArgs[1], ResultCallbackId))
{
// Invalid GUID
return false;
}
UObject* Object = GuidToPtr(ObjectKey);
if (Object == nullptr)
{
// Unknown uobject id
InvokeJSErrorResult(ResultCallbackId, TEXT("Unknown UObject ID"));
return true;
}
FName MethodName = FName(*MessageArgs[2]);
UFunction* Function = Object->FindFunction(MethodName);
if (!Function)
{
InvokeJSErrorResult(ResultCallbackId, TEXT("Unknown UObject Function"));
return true;
}
// Coerce arguments to function arguments.
uint16 ParamsSize = Function->ParmsSize;
TArray<uint8> Params;
UProperty* ReturnParam = nullptr;
UProperty* PromiseParam = nullptr;
if (ParamsSize > 0)
{
// Find return parameter and a promise argument if present, as we need to handle them differently
for ( TFieldIterator<UProperty> It(Function); It; ++It )
{
UProperty* Param = *It;
if (Param->PropertyFlags & CPF_Parm)
{
if (Param->PropertyFlags & CPF_ReturnParm)
{
ReturnParam = Param;
}
else
{
UStructProperty *StructProperty = Cast<UStructProperty>(Param);
if (StructProperty && StructProperty->Struct->IsChildOf(FWebJSResponse::StaticStruct()))
{
PromiseParam = Param;
}
}
if (ReturnParam && PromiseParam)
{
break;
}
}
}
// UFunction is a subclass of UStruct, so we can treat the arguments as a struct for deserialization
Params.AddUninitialized(ParamsSize);
Function->InitializeStruct(Params.GetData());
FMobileJSStructDeserializerBackend Backend = FMobileJSStructDeserializerBackend(SharedThis(this), MessageArgs[3]);
FStructDeserializer::Deserialize(Params.GetData(), *Function, Backend);
}
if (PromiseParam)
{
FWebJSResponse* PromisePtr = PromiseParam->ContainerPtrToValuePtr<FWebJSResponse>(Params.GetData());
if (PromisePtr)
{
*PromisePtr = FWebJSResponse(SharedThis(this), ResultCallbackId);
}
}
Object->ProcessEvent(Function, Params.GetData());
if ( ! PromiseParam ) // If PromiseParam is set, we assume that the UFunction will ensure it is called with the result
{
if ( ReturnParam )
{
FStructSerializerPolicies ReturnPolicies;
ReturnPolicies.PropertyFilter = [&](const UProperty* CandidateProperty, const UProperty* ParentProperty)
{
return ParentProperty != nullptr || CandidateProperty == ReturnParam;
};
FMobileJSStructSerializerBackend ReturnBackend = FMobileJSStructSerializerBackend(SharedThis(this));
FStructSerializer::Serialize(Params.GetData(), *Function, ReturnBackend, ReturnPolicies);
// Extract the result value from the serialized JSON object:
FString ResultJS = ReturnBackend.ToString();
ResultJS.Append(TEXT("['"));
ResultJS.Append(GetBindingName(ReturnParam).ReplaceCharWithEscapedChar());
ResultJS.Append(TEXT("']"));
InvokeJSFunctionRaw(ResultCallbackId, ResultJS, false);
}
else
{
InvokeJSFunction(ResultCallbackId, 0, nullptr, false);
}
}
return true;
}
void FMobileJSScripting::PageLoaded(TSharedRef<class IWebBrowserWindow> InWindow)
{
WindowPtr = InWindow;
// Expunge temporary objects.
for (TMap<UObject*, ObjectBinding>::TIterator It(BoundObjects); It; ++It)
{
if (!It->Value.bIsPermanent)
{
It.RemoveCurrent();
}
}
FString Script = ScriptingInit;
for(auto& Item : PermanentUObjectsByName)
{
Script.Append(*FString::Printf(TEXT("window.ue['%s'] = %s;"), *Item.Key.ReplaceCharWithEscapedChar(), *ConvertObject(Item.Value)));
}
Script.Append(ScriptingPostInit);
InWindow->ExecuteJavascript(Script);
}
FMobileJSScripting::FMobileJSScripting(bool bJSBindingToLoweringEnabled)
: FWebJSScripting(bJSBindingToLoweringEnabled)
{
}
#endif // PLATFORM_ANDROID || PLATFORM_IOS