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016bf1e5bece537489d5d76216885ca25f1a29cf
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android
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dmytro vovk 400afa0738 Do not assume LTO when PGO is enabled on Android as it doesn't work well with NDK21
#jira none
#rb trivial
#preflight 6331a0757b582f58ab63f6a7

[CL 22188490 by dmytro vovk in ue5-main branch]
2022-09-26 13:27:42 -04:00
..
AndroidAARHandler.cs
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
AndroidExports.cs
Removed legacy Android Project Settings
2022-08-19 19:18:13 -04:00
AndroidPlatformSDK.cs
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
AndroidPlatformSDK.Versions.cs
Added Android NDK25 to the list of supported SDK versions
2022-07-15 08:45:03 -04:00
AndroidProjectGenerator.cs
Removed Android NDK25 AGDE debugger workaround as AGDE canary v69 resolved this issue
2022-08-21 08:57:38 -04:00
AndroidToolChain.cs
Do not assume LTO when PGO is enabled on Android as it doesn't work well with NDK21
2022-09-26 13:27:42 -04:00
UEBuildAndroid.cs
Do not assume LTO when PGO is enabled on Android as it doesn't work well with NDK21
2022-09-26 13:27:42 -04:00
UEDeployAndroid.cs
Set the minimum compile sdk for Android to 30
2022-09-22 17:42:15 -04:00
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