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Adds references to EpicGames.Core and EpicGames.Build; removes duplicate code only when there are explicit name collisions. #jira none #rnx #preflight 627024308063424f88b3a586 [CL 20015354 by jonathan adamczewski in ue5-main branch]
82 lines
4.7 KiB
XML
82 lines
4.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\..\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Exe</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development</Configurations>
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<AssemblyName>IncludeTool</AssemblyName>
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<RootNamespace>IncludeTool</RootNamespace>
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages> <!-- remove non english resource languages -->
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
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<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
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<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
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<DebugType>pdbonly</DebugType>
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<Nullable>disable</Nullable>
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</PropertyGroup>
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<Choose>
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<When Condition="'$(IsOSX)'=='true'">
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<PropertyGroup>
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<!-- Set runtie identifier for osx so that it produces a app host executable (consistency with the other platforms) -->
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<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
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</PropertyGroup>
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</When>
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</Choose>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>..\..\..\..\Binaries\DotNET\IncludeTool</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>..\..\..\..\Binaries\DotNET\IncludeTool</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<OutputPath>..\..\..\..\Binaries\DotNET\IncludeTool</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.7.0" />
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<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
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<PackageReference Include="System.Management" Version="4.7.0" />
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<PackageReference Include="System.Security.Cryptography.Csp" Version="4.3.0" />
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<PackageReference Include="System.ServiceProcess.ServiceController" Version="4.7.0" />
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<!-- Required by Ionic -->
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<PackageReference Include="System.Security.Permissions" Version="4.7.0" />
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<PackageReference Include="System.Text.Encoding.CodePages" Version="4.7.1" />
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<!-- Required for Hololens -->
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<PackageReference Include="System.Reflection.MetadataLoadContext" Version="4.7.2" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" />
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<ProjectReference Include="..\..\Shared\EpicGames.Build\EpicGames.Build.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="fastJSON">
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<HintPath>..\..\..\..\Binaries\ThirdParty\FastJson\netstandard2.0\FastJson.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="../../../../Platforms/*/Source/Programs/IncludeTool/**/*.cs">
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<!-- Since RecursiveDir is bugged on VS Mac, we use the FullPath, and use Regex to pull out portions of the path to get Platform name -->
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<Link>Platform/$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^(.*[\\/]Platforms[\\/])(.+?)[\\/](.*)$', '$2'))/%(Filename)%(Extension)</Link>
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</Compile>
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<Compile Include="../../../../Restricted/*/Platforms/*/Source/Programs/IncludeTool/**/*.cs">
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<!-- Restricted may or may not be in a Platforms dir, so just use the subdir directly, even tho it makes for a
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messier directory structure for these few files -->
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<Link>Platform/$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^(.*[\\/]Platforms[\\/])(.+?)[\\/](.*)$', '$2'))/%(Filename)%(Extension)</Link>
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</Compile>
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<Compile Include="../../../../Restricted/*/Source/Programs/IncludeTool/**/*.cs">
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<!-- Restricted may or may not be in a Platforms dir, so just use the subdir directly, even tho it makes for a
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messier directory structure for these few files -->
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<Link>$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^.+?[\\/]IncludeTool[\\/]', ''))</Link>
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</Compile>
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</ItemGroup>
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</Project> |