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- Implemented sorting and searching for the new columns. - Added a FUpdateStatus request to the source control provider when the user selects a changelist. This gets the users that checked out the files along with extra file status. Added support to enable/disable changelist window columns for 'Type', 'Last Saved' and 'User' columns and persisted the settings. Added tooltips over the changelist row that display the content of a column. Useful when the value is clipped because the column is too small. Added tooltips over the changelist row header. Prevented creation of useless temporary strings in PerforceSourceControlOperations.cpp #rb Patrick.Enfedaque #preflight 6323613367163bf6600d4fc6 [CL 22040806 by patrick laflamme in ue5-main branch]
26 lines
675 B
C++
26 lines
675 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "SourceControlSettings.generated.h"
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/** Serializes source control window settings. */
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UCLASS(config=Editor)
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class USourceControlSettings : public UObject
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{
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GENERATED_BODY()
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public:
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USourceControlSettings() {}
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UPROPERTY(config, EditAnywhere, Category="Source Control Changelist View")
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bool bShowAssetTypeColumn = true;
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UPROPERTY(config, EditAnywhere, Category="Source Control Changelist View")
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bool bShowAssetLastModifiedTimeColumn = true;
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UPROPERTY(config, EditAnywhere, Category="Source Control Changelist View")
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bool bShowAssetCheckedOutByColumn = true;
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};
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