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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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016bf1e5bece537489d5d76216885ca25f1a29cf
UnrealEngineUWP/Engine/Source/Developer/TextureFormat/Public
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Dan Thompson 24456b0b23 Shared Linear Encoding for DDC1 - disabled by default, enable by cvar (r.SharedLinearTextureEncoding 1)
#rb jeff.roberts fabian.giesen devin.doucette
#preflight 6334c333b946208fc1c4856b

[CL 22233333 by Dan Thompson in ue5-main branch]
2022-09-28 18:26:45 -04:00
..
Interfaces
Shared Linear Texture Encoding [DDC2] -- Separates out the platform tiling code to allow for texture builds to reuse the linear texture that gets encodes with windows.
2022-08-23 12:41:58 -04:00
ChildTextureFormat.h
Shared Linear Encoding for DDC1 - disabled by default, enable by cvar (r.SharedLinearTextureEncoding 1)
2022-09-28 18:26:45 -04:00
TextureFormatManager.h
…
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