Files
UnrealEngineUWP/Engine/Source/Programs/UnrealPak/UnrealPak.Target.cs
ionut matasaru 3d7c0e8440 UBT: Removed deprecated TargetInfo::bUseMallocProfiler toggle in Source/Programs.
#jira UE-141779
#rb Joe.Kirchoff
#rb Johan.Berg
#preflight 64380aea7a00790bfd116430

[CL 25101875 by ionut matasaru in ue5-main branch]
2023-04-19 04:15:59 -04:00

45 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealPakTarget : TargetRules
{
public UnrealPakTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Modular;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "UnrealPak";
bUseXGEController = false;
bCompileFreeType = false;
bLoggingToMemoryEnabled = false;
bUseLoggingInShipping = true;
bCompileWithAccessibilitySupport = false;
bCompileWithPluginSupport = true;
bIncludePluginsForTargetPlatforms = true;
bWithServerCode = false;
bCompileNavmeshClusterLinks = false;
bCompileNavmeshSegmentLinks = false;
bCompileRecast = false;
bCompileICU = false;
bWithLiveCoding = false;
bBuildDeveloperTools = false;
bBuildWithEditorOnlyData = true;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bCompileAgainstApplicationCore = true;
bUsesSlate = false;
bIsBuildingConsoleApplication = true;
WindowsPlatform.bUseBundledDbgHelp = false;
WindowsPlatform.bPixProfilingEnabled = false;
WindowsPlatform.bMergeIdenticalCOMDATs = true;
WindowsPlatform.bStripUnreferencedSymbols = true;
GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
GlobalDefinitions.Add("UE_EXTERNAL_PROFILING_ENABLED=0");
}
}