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01416cf95bcfe69ae01ef0080b3cd6a753975e49
UnrealEngineUWP/Engine/Source/Editor/LevelEditor
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christopher fiala 0b3e8305c8 Fixes screenshot crashes on HMD without altering ReadPixels in order to avoid crashes for non-screenshot uses. All screenshot pathways now explicitly indicate screenshot size, and use GetRenderTargetTextureSizeXY() instead of GetSizeXY() in order to accommodate the stereo case in which RTTSize varies from viewport size, which can cause a crash if we request a screenshot larger than the actual texture.
#jira UE-179279
#rb jeff.fisher
#preflight 64556388d02ea5289f054516

[CL 25359403 by christopher fiala in ue5-main branch]
2023-05-05 16:32:17 -04:00
..
Private
Fixes screenshot crashes on HMD without altering ReadPixels in order to avoid crashes for non-screenshot uses. All screenshot pathways now explicitly indicate screenshot size, and use GetRenderTargetTextureSizeXY() instead of GetSizeXY() in order to accommodate the stereo case in which RTTSize varies from viewport size, which can cause a crash if we request a screenshot larger than the actual texture.
2023-05-05 16:32:17 -04:00
Public
PR #10368: GroupActors: Add a FixupGroupActors function (Contributed by MikBou123)
2023-04-28 18:51:58 -04:00
LevelEditor.Build.cs
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