Files
UnrealEngineUWP/Engine/Source/Runtime/Sockets
steve robb ba1fe48aca Preparation for deprecating the hashing arrays and strings by pointer - now you have to be explicit and call the right function for hashing a pointer, hashing an array contents or hashing a TCHAR* pointer as a null-terminated string.
Added GetArrayHash() for hashing arrays by their contents.
Added a new pair of keyfuncs for TSets and TMaps which allow TCHAR* keys (or TCHAR* values passed to *ByHash functions) to be hashed by FCrc::Strihash_DEPRECATED().

#rb devin.doucette
#preflight 64708e7c296b2b37c6fd894a

[CL 25647216 by steve robb in ue5-main branch]
2023-05-26 12:51:39 -04:00
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