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Setters and getters are native functions called by FProperties when setting property values with *_InContainer functions. Setters and getter function names can be manually specified with Setter = Func and Getter = Func keywords inside of UPROEPRTY macro but they will also be automatically parsed if the name is not explicitly specified if the setter or getter function name matches SetPropertyName and GetPropertyName pattern. The latter behavior can be disabled in UHT's DefaultEngine.ini by setting AutomaticSettersAndGetters=False. ImportText and ExportTextItem functions have been deprecated and should be replaced with *_InContainer or *_Direct variants. #rb Steve.Robb #preflight 6210a377a83e0bcefd03d9e1 #ROBOMERGE-OWNER: marc.audy #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 19070318 via CL 19098059 via CL 19104650 via CL 19104661 via CL 19110012 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19147839 by marc audy in ue5-main branch]
1064 lines
35 KiB
C++
1064 lines
35 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StructDeserializer.h"
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#include "UObject/UnrealType.h"
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#include "IStructDeserializerBackend.h"
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#include "UObject/PropertyPortFlags.h"
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/* Internal helpers
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*****************************************************************************/
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namespace StructDeserializer
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{
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/**
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* Structure for the read state stack.
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*/
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struct FReadState
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{
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/** Holds the property's current array index. */
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int32 ArrayIndex = 0;
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/** Holds a pointer to the property's data. */
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void* Data = nullptr;
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/** Holds the property's meta data. */
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FProperty* Property = nullptr;
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/** Holds a pointer to the UStruct describing the data. */
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UStruct* TypeInfo = nullptr;
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};
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/**
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* Finds the class for the given stack state.
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*
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* @param State The stack state to find the class for.
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* @return The class, if found.
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*/
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UStruct* FindClass( const FReadState& State )
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{
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UStruct* Class = nullptr;
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if (State.Property != nullptr)
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{
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FProperty* ParentProperty = State.Property;
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if (FArrayProperty* ArrayProperty = CastField<FArrayProperty>(ParentProperty))
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{
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ParentProperty = ArrayProperty->Inner;
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}
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FStructProperty* StructProperty = CastField<FStructProperty>(ParentProperty);
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FObjectPropertyBase* ObjectProperty = CastField<FObjectPropertyBase>(ParentProperty);
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if (StructProperty != nullptr)
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{
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Class = StructProperty->Struct;
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}
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else if (ObjectProperty != nullptr)
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{
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Class = ObjectProperty->PropertyClass;
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}
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}
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else
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{
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UObject* RootObject = static_cast<UObject*>(State.Data);
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Class = RootObject->GetClass();
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}
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return Class;
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}
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}
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/* FStructDeserializer static interface
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*****************************************************************************/
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bool FStructDeserializer::Deserialize( void* OutStruct, UStruct& TypeInfo, IStructDeserializerBackend& Backend, const FStructDeserializerPolicies& Policies )
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{
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using namespace StructDeserializer;
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check(OutStruct != nullptr);
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// initialize deserialization
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FReadState CurrentState;
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{
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CurrentState.ArrayIndex = 0;
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CurrentState.Data = OutStruct;
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CurrentState.Property = nullptr;
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CurrentState.TypeInfo = &TypeInfo;
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}
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TArray<FReadState> StateStack;
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EStructDeserializerBackendTokens Token;
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// process state stack
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while (Backend.GetNextToken(Token))
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{
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FString PropertyName = Backend.GetCurrentPropertyName();
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switch (Token)
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{
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case EStructDeserializerBackendTokens::ArrayEnd:
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{
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// rehash the set now that we are done with it
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if (FSetProperty* SetProperty = CastField<FSetProperty>(CurrentState.Property))
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{
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FScriptSetHelper SetHelper(SetProperty, CurrentState.Data);
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SetHelper.Rehash();
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}
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if (StateStack.Num() == 0)
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{
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UE_LOG(LogSerialization, Verbose, TEXT("Malformed input: Found ArrayEnd without matching ArrayStart"));
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return false;
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}
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CurrentState = StateStack.Pop(/*bAllowShrinking*/ false);
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}
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break;
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case EStructDeserializerBackendTokens::ArrayStart:
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{
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FReadState NewState;
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NewState.Property = FindFProperty<FProperty>(CurrentState.TypeInfo, *PropertyName);
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if (NewState.Property != nullptr)
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{
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if (Policies.PropertyFilter && !Policies.PropertyFilter(NewState.Property, CurrentState.Property))
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{
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Backend.SkipArray();
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continue;
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}
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// handle set property
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if (FSetProperty* SetProperty = CastField<FSetProperty>(NewState.Property))
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{
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NewState.Data = SetProperty->ContainerPtrToValuePtr<void>(CurrentState.Data, CurrentState.ArrayIndex);
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FScriptSetHelper SetHelper(SetProperty, NewState.Data);
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SetHelper.EmptyElements();
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}
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// handle array property
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else if (FArrayProperty* ArrayProperty = CastField<FArrayProperty>(NewState.Property))
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{
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// fast path for byte array
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if (Backend.ReadPODArray(ArrayProperty, CurrentState.Data))
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{
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// read the entire array, move to the next property
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continue;
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}
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// failed to read as a pod array, read as regular array iterating on each property
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else
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{
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NewState.Data = CurrentState.Data;
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}
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}
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// handle static array
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else
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{
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NewState.Data = CurrentState.Data;
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}
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NewState.TypeInfo = FindClass(NewState);
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StateStack.Push(CurrentState);
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CurrentState = NewState;
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}
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else
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{
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// error: array property not found
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if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
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{
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UE_LOG(LogSerialization, Verbose, TEXT("The array property '%s' does not exist"), *PropertyName);
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}
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if (Policies.MissingFields == EStructDeserializerErrorPolicies::Error)
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{
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return false;
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}
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Backend.SkipArray();
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}
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}
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break;
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case EStructDeserializerBackendTokens::Error:
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{
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return false;
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}
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case EStructDeserializerBackendTokens::Property:
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{
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// Set are serialized as array, so no property name will be set for each entry
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if (PropertyName.IsEmpty() && (CurrentState.Property != nullptr) && (CurrentState.Property->GetClass() == FSetProperty::StaticClass()))
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{
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// handle set element
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FSetProperty* SetProperty = CastField<FSetProperty>(CurrentState.Property);
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FScriptSetHelper SetHelper(SetProperty, CurrentState.Data);
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FProperty* Property = SetProperty->ElementProp;
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const int32 ElementIndex = SetHelper.AddDefaultValue_Invalid_NeedsRehash();
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uint8* ElementPtr = SetHelper.GetElementPtr(ElementIndex);
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if (!Backend.ReadProperty(Property, CurrentState.Property, ElementPtr, CurrentState.ArrayIndex))
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{
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UE_LOG(LogSerialization, Verbose, TEXT("An item in Set '%s' could not be read (%s)"), *PropertyName, *Backend.GetDebugString());
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}
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}
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// Otherwise we are dealing with dynamic or static array
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else if (PropertyName.IsEmpty())
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{
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// handle array element
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FArrayProperty* ArrayProperty = CastField<FArrayProperty>(CurrentState.Property);
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FProperty* Property = nullptr;
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if (ArrayProperty != nullptr)
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{
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// dynamic array element
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Property = ArrayProperty->Inner;
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}
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else
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{
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// static array element
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Property = CurrentState.Property;
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}
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if (Property == nullptr)
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{
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// error: no meta data for array element
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if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
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{
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UE_LOG(LogSerialization, Verbose, TEXT("Failed to serialize array element %i"), CurrentState.ArrayIndex);
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}
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return false;
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}
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else if (!Backend.ReadProperty(Property, CurrentState.Property, CurrentState.Data, CurrentState.ArrayIndex))
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{
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UE_LOG(LogSerialization, Verbose, TEXT("The array element '%s[%i]' could not be read (%s)"), *PropertyName, CurrentState.ArrayIndex, *Backend.GetDebugString());
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}
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++CurrentState.ArrayIndex;
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}
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else if ((CurrentState.Property != nullptr) && (CurrentState.Property->GetClass() == FMapProperty::StaticClass()))
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{
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// handle map element
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FMapProperty* MapProperty = CastField<FMapProperty>(CurrentState.Property);
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FScriptMapHelper MapHelper(MapProperty, CurrentState.Data);
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FProperty* Property = MapProperty->ValueProp;
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int32 PairIndex = MapHelper.AddDefaultValue_Invalid_NeedsRehash();
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uint8* PairPtr = MapHelper.GetPairPtr(PairIndex);
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MapProperty->KeyProp->ImportText_Direct(*PropertyName, PairPtr, nullptr, PPF_None);
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if (!Backend.ReadProperty(Property, CurrentState.Property, PairPtr, CurrentState.ArrayIndex))
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{
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UE_LOG(LogSerialization, Verbose, TEXT("An item in map '%s' could not be read (%s)"), *PropertyName, *Backend.GetDebugString());
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}
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}
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else
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{
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// handle scalar property
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FProperty* Property = FindFProperty<FProperty>(CurrentState.TypeInfo, *PropertyName);
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if (Property != nullptr)
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{
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if (Policies.PropertyFilter && !Policies.PropertyFilter(Property, CurrentState.Property))
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{
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continue;
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}
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if (!Backend.ReadProperty(Property, CurrentState.Property, CurrentState.Data, CurrentState.ArrayIndex))
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{
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UE_LOG(LogSerialization, Verbose, TEXT("The property '%s' could not be read (%s)"), *PropertyName, *Backend.GetDebugString());
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}
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}
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else
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{
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// error: scalar property not found
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if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
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{
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UE_LOG(LogSerialization, Verbose, TEXT("The property '%s' does not exist"), *PropertyName);
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}
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if (Policies.MissingFields == EStructDeserializerErrorPolicies::Error)
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{
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return false;
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}
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}
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}
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}
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break;
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case EStructDeserializerBackendTokens::StructureEnd:
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{
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// rehash if value was a map
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FMapProperty* MapProperty = CastField<FMapProperty>(CurrentState.Property);
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if (MapProperty != nullptr)
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{
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FScriptMapHelper MapHelper(MapProperty, CurrentState.Data);
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MapHelper.Rehash();
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}
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// ending of root structure
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if (StateStack.Num() == 0)
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{
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return true;
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}
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CurrentState = StateStack.Pop(/*bAllowShrinking*/ false);
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}
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break;
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case EStructDeserializerBackendTokens::StructureStart:
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{
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FReadState NewState;
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if (PropertyName.IsEmpty())
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{
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// skip root structure
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if (CurrentState.Property == nullptr)
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{
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check(StateStack.Num() == 0);
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continue;
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}
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// handle struct element inside set
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if (FSetProperty* SetProperty = CastField<FSetProperty>(CurrentState.Property))
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{
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FScriptSetHelper SetHelper(SetProperty, CurrentState.Data);
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const int32 ElementIndex = SetHelper.AddDefaultValue_Invalid_NeedsRehash();
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uint8* ElementPtr = SetHelper.GetElementPtr(ElementIndex);
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NewState.Data = ElementPtr;
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NewState.Property = SetProperty->ElementProp;
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}
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// handle struct element inside array
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else if (FArrayProperty* ArrayProperty = CastField<FArrayProperty>(CurrentState.Property))
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{
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FScriptArrayHelper ArrayHelper(ArrayProperty, ArrayProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
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const int32 ArrayIndex = ArrayHelper.AddValue();
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NewState.Property = ArrayProperty->Inner;
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NewState.Data = ArrayHelper.GetRawPtr(ArrayIndex);
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}
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else
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{
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UE_LOG(LogSerialization, Verbose, TEXT("Found unnamed value outside of array or set."));
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return false;
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}
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}
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// handle map or struct element inside map
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else if ((CurrentState.Property != nullptr) && (CurrentState.Property->GetClass() == FMapProperty::StaticClass()))
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{
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FMapProperty* MapProperty = CastField<FMapProperty>(CurrentState.Property);
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FScriptMapHelper MapHelper(MapProperty, CurrentState.Data);
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int32 PairIndex = MapHelper.AddDefaultValue_Invalid_NeedsRehash();
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uint8* PairPtr = MapHelper.GetPairPtr(PairIndex);
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NewState.Data = PairPtr + MapHelper.MapLayout.ValueOffset;
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NewState.Property = MapProperty->ValueProp;
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MapProperty->KeyProp->ImportText_Direct(*PropertyName, PairPtr, nullptr, PPF_None);
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}
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else
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{
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NewState.Property = FindFProperty<FProperty>(CurrentState.TypeInfo, *PropertyName);
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// unrecognized property
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if (NewState.Property == nullptr)
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{
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// error: map or struct property not found
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if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
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{
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UE_LOG(LogSerialization, Verbose, TEXT("Map, Set, or struct property '%s' not found"), *PropertyName);
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}
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if (Policies.MissingFields == EStructDeserializerErrorPolicies::Error)
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{
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return false;
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}
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}
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// handle map property start
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else if (FMapProperty* MapProperty = CastField<FMapProperty>(NewState.Property))
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{
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NewState.Data = MapProperty->ContainerPtrToValuePtr<void>(CurrentState.Data, CurrentState.ArrayIndex);
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FScriptMapHelper MapHelper(MapProperty, NewState.Data);
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MapHelper.EmptyValues();
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}
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// handle struct property
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else
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{
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NewState.Data = NewState.Property->ContainerPtrToValuePtr<void>(CurrentState.Data);
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}
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}
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if (NewState.Property != nullptr)
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{
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// skip struct property if property filter is set and rejects it
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if (Policies.PropertyFilter && !Policies.PropertyFilter(NewState.Property, CurrentState.Property))
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{
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Backend.SkipStructure();
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continue;
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}
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NewState.ArrayIndex = 0;
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NewState.TypeInfo = FindClass(NewState);
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StateStack.Push(CurrentState);
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CurrentState = NewState;
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}
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else
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{
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// error: structured property not found
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Backend.SkipStructure();
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if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
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{
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UE_LOG(LogSerialization, Verbose, TEXT("Structured property '%s' not found"), *PropertyName);
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}
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if (Policies.MissingFields == EStructDeserializerErrorPolicies::Error)
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{
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return false;
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}
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}
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}
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default:
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continue;
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}
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}
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// root structure not completed
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return false;
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}
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bool FStructDeserializer::DeserializeElement(void* OutAddress, UStruct& OwnerInfo, int32 InElementIndex, IStructDeserializerBackend& Backend, const FStructDeserializerPolicies& Policies)
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{
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using namespace StructDeserializer;
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check(OutAddress != nullptr);
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// initialize deserialization
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FReadState CurrentState;
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{
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CurrentState.ArrayIndex = InElementIndex == INDEX_NONE ? 0 : InElementIndex;
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CurrentState.Data = OutAddress;
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CurrentState.TypeInfo = &OwnerInfo;
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}
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TArray<FReadState> StateStack;
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EStructDeserializerBackendTokens Token;
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// process state stack
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while (Backend.GetNextToken(Token))
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{
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const FString PropertyName = Backend.GetCurrentPropertyName();
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switch (Token)
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{
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case EStructDeserializerBackendTokens::ArrayEnd:
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{
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// rehash the set/maps -> we're closing them
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check(CurrentState.Property);
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if (FSetProperty* SetProperty = CastField<FSetProperty>(CurrentState.Property))
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{
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FScriptSetHelper SetHelper(SetProperty, CurrentState.Data);
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SetHelper.Rehash();
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}
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else if (FMapProperty* MapProperty = CastField<FMapProperty>(CurrentState.Property))
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{
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FScriptMapHelper MapHelper(MapProperty, CurrentState.Data);
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MapHelper.Rehash();
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}
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else if (CurrentState.Property->ArrayDim > 1 && CurrentState.ArrayIndex < CurrentState.Property->ArrayDim) //-V522 - Property should never be null
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{
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// error: array entry not found in static array
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if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
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{
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UE_LOG(LogSerialization, Verbose, TEXT("The static array '%s' of size %d only had %d entries"), *CurrentState.Property->GetFName().ToString(), CurrentState.Property->ArrayDim, CurrentState.ArrayIndex);
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}
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if (Policies.MissingFields == EStructDeserializerErrorPolicies::Error)
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{
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return false;
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}
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}
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if (StateStack.Num() == 0)
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{
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UE_LOG(LogSerialization, Verbose, TEXT("Malformed input: Found ArrayEnd without matching ArrayStart"));
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return false;
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}
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CurrentState = StateStack.Pop(/*bAllowShrinking*/ false);
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}
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break;
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case EStructDeserializerBackendTokens::ArrayStart:
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{
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FReadState NewState;
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NewState.Property = FindFProperty<FProperty>(CurrentState.TypeInfo, *PropertyName);
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if (NewState.Property != nullptr)
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{
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if (Policies.PropertyFilter && !Policies.PropertyFilter(NewState.Property, CurrentState.Property))
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{
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Backend.SkipArray();
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continue;
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}
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if (FSetProperty* SetProperty = CastField<FSetProperty>(NewState.Property))
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{
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NewState.Data = SetProperty->ContainerPtrToValuePtr<void>(CurrentState.Data);
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NewState.ArrayIndex = 0;
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}
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else if (FArrayProperty* ArrayProperty = CastField<FArrayProperty>(NewState.Property))
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{
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NewState.Data = CurrentState.Data;
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NewState.ArrayIndex = 0;
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}
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else if (FMapProperty* MapProperty = CastField<FMapProperty>(NewState.Property))
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{
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NewState.Data = MapProperty->ContainerPtrToValuePtr<void>(CurrentState.Data);
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NewState.ArrayIndex = 0;
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}
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// static array property
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|
else if (NewState.Property != nullptr)
|
|
{
|
|
NewState.Data = CurrentState.Data;
|
|
NewState.ArrayIndex = 0;
|
|
}
|
|
|
|
NewState.TypeInfo = FindClass(NewState);
|
|
StateStack.Push(CurrentState);
|
|
CurrentState = NewState;
|
|
}
|
|
else
|
|
{
|
|
// error: array property not found
|
|
if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("The property '%s' does not exist"), *PropertyName);
|
|
}
|
|
|
|
if (Policies.MissingFields == EStructDeserializerErrorPolicies::Error)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Backend.SkipArray();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EStructDeserializerBackendTokens::Error:
|
|
{
|
|
return false;
|
|
}
|
|
|
|
case EStructDeserializerBackendTokens::Property:
|
|
{
|
|
// Set are serialized as array, so no property name will be set for each entry
|
|
if (PropertyName.IsEmpty() && (CurrentState.Property != nullptr) && (CurrentState.Property->GetClass() == FSetProperty::StaticClass()))
|
|
{
|
|
// handle set element
|
|
FSetProperty* SetProperty = CastField<FSetProperty>(CurrentState.Property);
|
|
FScriptSetHelper SetHelper(SetProperty, CurrentState.Data);
|
|
FProperty* Property = SetProperty->ElementProp;
|
|
if (SetHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
uint8* ElementPtr = SetHelper.GetElementPtr(CurrentState.ArrayIndex);
|
|
constexpr int32 ReadIndex = 0; //Pointer is offset so reading index is 0
|
|
if (!Backend.ReadProperty(Property, CurrentState.Property, ElementPtr, ReadIndex))
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("An item in Set '%s' could not be read (%s)"), *PropertyName, *Backend.GetDebugString());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Too many entries for given Set
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TSet %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), SetHelper.Num(), CurrentState.ArrayIndex);
|
|
continue;
|
|
}
|
|
++CurrentState.ArrayIndex;
|
|
}
|
|
// Maps can be serialized as array, so no property name will be set for each entry. Each entry will be taken in order
|
|
if (PropertyName.IsEmpty() && (CurrentState.Property != nullptr) && (CurrentState.Property->GetClass() == FMapProperty::StaticClass()))
|
|
{
|
|
// handle map element
|
|
FMapProperty* MapProperty = CastField<FMapProperty>(CurrentState.Property);
|
|
FScriptMapHelper MapHelper(MapProperty, CurrentState.Data);
|
|
FProperty* Property = MapProperty->ValueProp;
|
|
|
|
//When written as array, maps won't include the key, only values
|
|
if (MapHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
uint8* PairPtr = MapHelper.GetPairPtr(CurrentState.ArrayIndex);
|
|
constexpr int32 ReadIndex = 0; //Pointer is offset so reading index is 0
|
|
if (!Backend.ReadProperty(Property, CurrentState.Property, PairPtr, ReadIndex))
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("An item in Set '%s' could not be read (%s)"), *PropertyName, *Backend.GetDebugString());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Too many entries for given Map
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TMap %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), MapHelper.Num(), CurrentState.ArrayIndex);
|
|
continue;
|
|
}
|
|
|
|
++CurrentState.ArrayIndex;
|
|
}
|
|
// Otherwise we are dealing with dynamic or static array
|
|
else if (PropertyName.IsEmpty())
|
|
{
|
|
// When reading the property, the deserialize behavior is to add element. We bypass that with the property
|
|
FArrayProperty* ArrayProperty = CastField<FArrayProperty>(CurrentState.Property);
|
|
FProperty* Property = nullptr;
|
|
void* DataAddress = CurrentState.Data;
|
|
int32 CurrentArrayIndex = CurrentState.ArrayIndex;
|
|
|
|
if (ArrayProperty != nullptr)
|
|
{
|
|
// dynamic array element
|
|
FScriptArrayHelper ArrayHelper(ArrayProperty, ArrayProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
|
|
if (ArrayHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
Property = ArrayProperty->Inner;
|
|
DataAddress = ArrayHelper.GetRawPtr(CurrentState.ArrayIndex);
|
|
|
|
//Arraydim will be 1 for inner TArray properties. Offset the read data and keep index at 0
|
|
CurrentArrayIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
//Too many entries in TArray
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TArray %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), CurrentState.Property->ArrayDim, CurrentState.ArrayIndex);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// static array element
|
|
if (CurrentState.ArrayIndex >= 0 && CurrentState.ArrayIndex < CurrentState.Property->ArrayDim)
|
|
{
|
|
Property = CurrentState.Property;
|
|
}
|
|
else
|
|
{
|
|
//Too many entries in static Array
|
|
UE_LOG(LogSerialization, Verbose, TEXT("Static array %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), CurrentState.Property->ArrayDim, CurrentState.ArrayIndex);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (Property == nullptr)
|
|
{
|
|
// error: no meta data for array element
|
|
if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("Failed to serialize array element %i"), CurrentState.ArrayIndex);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
else if (!Backend.ReadProperty(Property, nullptr, DataAddress, CurrentArrayIndex))
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("The array element '%s[%i]' could not be read (%s)"), *PropertyName, CurrentState.ArrayIndex, *Backend.GetDebugString());
|
|
}
|
|
|
|
++CurrentState.ArrayIndex;
|
|
}
|
|
else
|
|
{
|
|
// handle scalar property
|
|
|
|
FProperty* Property = FindFProperty<FProperty>(CurrentState.TypeInfo, *PropertyName);
|
|
|
|
if (Property != nullptr)
|
|
{
|
|
if (Policies.PropertyFilter && !Policies.PropertyFilter(Property, CurrentState.Property))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
//Direct set element
|
|
if (FSetProperty* SetProperty = CastField<FSetProperty>(Property))
|
|
{
|
|
FScriptSetHelper SetHelper(SetProperty, SetProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
|
|
|
|
//If a specific index is asked and it's not valid, skip the property
|
|
if (SetHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
Property = SetProperty->ElementProp;
|
|
|
|
//Offset the pointer directly and give index 0 to be read so no offsetting is done during deserialization
|
|
CurrentState.Data = SetHelper.GetElementPtr(CurrentState.ArrayIndex);
|
|
CurrentState.ArrayIndex = 0;
|
|
|
|
if (!Backend.ReadProperty(Property, nullptr, CurrentState.Data, CurrentState.ArrayIndex))
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("The property '%s' could not be read (%s)"), *PropertyName, *Backend.GetDebugString());
|
|
}
|
|
|
|
//On element of a set was written so rehash it
|
|
SetHelper.Rehash();
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
//Index out of bound
|
|
UE_LOG(LogSerialization, Verbose, TEXT("Set %s has dimension of %d and trying to read element %d"), *SetProperty->GetFName().ToString(), SetHelper.Num(), CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
}
|
|
else if (FMapProperty* MapProperty = CastField<FMapProperty>(Property))
|
|
{
|
|
FScriptMapHelper MapHelper(MapProperty, MapProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
|
|
|
|
//If a specific index is asked and it's not valid, skip the property
|
|
if (MapHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
Property = MapProperty->ValueProp;
|
|
|
|
//Offset the pointer directly and give index 0 to be read so no offsetting is done during deserialization
|
|
CurrentState.Data = MapHelper.GetPairPtr(CurrentState.ArrayIndex);
|
|
CurrentState.ArrayIndex = 0;
|
|
|
|
if (!Backend.ReadProperty(Property, nullptr, CurrentState.Data, CurrentState.ArrayIndex))
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("The property '%s' could not be read (%s)"), *PropertyName, *Backend.GetDebugString());
|
|
}
|
|
|
|
//On element of a map was written so rehash it
|
|
MapHelper.Rehash();
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
//Index out of bound
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TMap %s has dimension of %d and trying to read element %d"), *MapProperty->GetFName().ToString(), MapHelper.Num(), CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
}
|
|
else if (FArrayProperty* ArrayProperty = CastField<FArrayProperty>(Property))
|
|
{
|
|
FScriptArrayHelper ArrayHelper(ArrayProperty, ArrayProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
|
|
|
|
//If a specific index is asked and it's not valid, skip the property
|
|
if (ArrayHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
Property = ArrayProperty->Inner;
|
|
|
|
//Offset the pointer directly and give index 0 to be read so no offsetting is done during deserialization
|
|
CurrentState.Data = ArrayHelper.GetRawPtr(CurrentState.ArrayIndex);
|
|
CurrentState.ArrayIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
//Index out of bound
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TArray %s has dimension of %d and trying to read element %d"), *ArrayProperty->GetFName().ToString(), ArrayHelper.Num(), CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (!Backend.ReadProperty(Property, nullptr, CurrentState.Data, CurrentState.ArrayIndex))
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("The property '%s' could not be read (%s)"), *PropertyName, *Backend.GetDebugString());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// error: scalar property not found
|
|
if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("The property '%s' does not exist"), *PropertyName);
|
|
}
|
|
|
|
if (Policies.MissingFields == EStructDeserializerErrorPolicies::Error)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EStructDeserializerBackendTokens::StructureEnd:
|
|
{
|
|
// rehash if value was a map, set
|
|
if(FMapProperty* MapProperty = CastField<FMapProperty>(CurrentState.Property))
|
|
{
|
|
FScriptMapHelper MapHelper(MapProperty, MapProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
|
|
MapHelper.Rehash();
|
|
}
|
|
else if (FSetProperty* SetProperty = CastField<FSetProperty>(CurrentState.Property))
|
|
{
|
|
FScriptSetHelper SetHelper(SetProperty, SetProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
|
|
SetHelper.Rehash();
|
|
}
|
|
|
|
// ending of root structure
|
|
if (StateStack.Num() == 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
CurrentState = StateStack.Pop(/*bAllowShrinking*/ false);
|
|
}
|
|
break;
|
|
|
|
case EStructDeserializerBackendTokens::StructureStart:
|
|
{
|
|
FReadState NewState;
|
|
|
|
if (PropertyName.IsEmpty())
|
|
{
|
|
// skip root structure
|
|
if (CurrentState.Property == nullptr)
|
|
{
|
|
check(StateStack.Num() == 0);
|
|
continue;
|
|
}
|
|
|
|
// handle struct element inside set
|
|
if (FSetProperty* SetProperty = CastField<FSetProperty>(CurrentState.Property))
|
|
{
|
|
FScriptSetHelper SetHelper(SetProperty, CurrentState.Data);
|
|
if (SetHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
NewState.Property = SetProperty->ElementProp;
|
|
NewState.Data = SetHelper.GetElementPtr(CurrentState.ArrayIndex);
|
|
NewState.ArrayIndex = 0;
|
|
++CurrentState.ArrayIndex;
|
|
}
|
|
else
|
|
{
|
|
//Too many entries
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TSet %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), SetHelper.Num(), CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
}
|
|
else if (FMapProperty* MapProperty = CastField<FMapProperty>(CurrentState.Property))
|
|
{
|
|
FScriptMapHelper MapHelper(MapProperty, CurrentState.Data);
|
|
if (MapHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
NewState.Property = MapProperty->ValueProp;
|
|
NewState.Data = MapHelper.GetValuePtr(CurrentState.ArrayIndex);
|
|
NewState.ArrayIndex = 0;
|
|
++CurrentState.ArrayIndex;
|
|
}
|
|
else
|
|
{
|
|
//Too many entries
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TMap %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), MapHelper.Num(), CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
}
|
|
// handle struct element inside array
|
|
else if (FArrayProperty* ArrayProperty = CastField<FArrayProperty>(CurrentState.Property))
|
|
{
|
|
FScriptArrayHelper ArrayHelper(ArrayProperty, ArrayProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
|
|
|
|
//We're going over the array, make sure indexing is valid. Could add support for growing arrays
|
|
if (ArrayHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
NewState.Property = ArrayProperty->Inner;
|
|
NewState.Data = ArrayHelper.GetRawPtr(CurrentState.ArrayIndex);
|
|
NewState.ArrayIndex = 0;
|
|
++CurrentState.ArrayIndex;
|
|
}
|
|
else
|
|
{
|
|
//Too many entries in TArray
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TArray %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), ArrayHelper.Num(), CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Property was found so we might be in a static array of struct
|
|
if (CurrentState.ArrayIndex >= 0 && CurrentState.ArrayIndex < CurrentState.Property->ArrayDim)
|
|
{
|
|
NewState.Property = CurrentState.Property;
|
|
NewState.Data = NewState.Property->ContainerPtrToValuePtr<void>(CurrentState.Data, CurrentState.ArrayIndex);
|
|
NewState.ArrayIndex = 0;
|
|
++CurrentState.ArrayIndex;
|
|
}
|
|
else
|
|
{
|
|
//Too many entries in static Array
|
|
UE_LOG(LogSerialization, Verbose, TEXT("Static array %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), CurrentState.Property->ArrayDim, CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
NewState.Property = FindFProperty<FProperty>(CurrentState.TypeInfo, *PropertyName);
|
|
|
|
// unrecognized property
|
|
if (NewState.Property == nullptr)
|
|
{
|
|
// error: map or struct property not found
|
|
if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("Map, Set, or struct property '%s' not found"), *PropertyName);
|
|
}
|
|
|
|
if (Policies.MissingFields == EStructDeserializerErrorPolicies::Error)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
// handle map property start
|
|
else if (FMapProperty* MapProperty = CastField<FMapProperty>(NewState.Property))
|
|
{
|
|
if (FStructProperty* SetStructProperty = CastField<FStructProperty>(MapProperty->ValueProp))
|
|
{
|
|
FScriptMapHelper MapHelper(MapProperty, MapProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
|
|
|
|
//If a specific index is asked and it's not valid, skip the property
|
|
if (MapHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
//We're skipping a level directly so CurrentState becomes the outer (set) and NewState the inner (Element prop)
|
|
CurrentState.Property = NewState.Property;
|
|
NewState.Property = SetStructProperty;
|
|
NewState.Data = MapHelper.GetValuePtr(CurrentState.ArrayIndex);
|
|
NewState.ArrayIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
//Index out of bound
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TMap %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), MapHelper.Num(), CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
//Handle Set property entry
|
|
else if (FSetProperty* SetProperty = CastField<FSetProperty>(NewState.Property))
|
|
{
|
|
if (FStructProperty* SetStructProperty = CastField<FStructProperty>(SetProperty->ElementProp))
|
|
{
|
|
FScriptSetHelper SetHelper(SetProperty, SetProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
|
|
|
|
//If a specific index is asked and it's not valid, skip the property
|
|
if (SetHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
//We're skipping a level directly so CurrentState becomes the outer (set) and NewState the inner (Element prop)
|
|
CurrentState.Property = NewState.Property;
|
|
NewState.Property = SetProperty->ElementProp;
|
|
NewState.Data = SetHelper.GetElementPtr(CurrentState.ArrayIndex);
|
|
NewState.ArrayIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
//Index out of bound
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TArray %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), SetHelper.Num(), CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
//Handle array property entry
|
|
else if (FArrayProperty* ArrayProperty = CastField<FArrayProperty>(NewState.Property))
|
|
{
|
|
if (FStructProperty* ArrayStructProperty = CastField<FStructProperty>(ArrayProperty->Inner))
|
|
{
|
|
FScriptArrayHelper ArrayHelper(ArrayProperty, ArrayProperty->ContainerPtrToValuePtr<void>(CurrentState.Data));
|
|
|
|
//If a specific index is asked and it's not valid, skip the property
|
|
if (ArrayHelper.IsValidIndex(CurrentState.ArrayIndex))
|
|
{
|
|
//NewState will become the outer when going through the properties.
|
|
//When reading from Array, we expect to read from one level. When its a struct, it's not.
|
|
CurrentState.Property = NewState.Property;
|
|
NewState.Property = ArrayProperty->Inner;
|
|
NewState.Data = ArrayHelper.GetRawPtr(CurrentState.ArrayIndex);
|
|
NewState.ArrayIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
//Index out of bound
|
|
UE_LOG(LogSerialization, Verbose, TEXT("TArray %s has dimension of %d and trying to read element %d"), *CurrentState.Property->GetFName().ToString(), ArrayHelper.Num(), CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
// handle struct property
|
|
else
|
|
{
|
|
if (CurrentState.ArrayIndex >= 0 && CurrentState.ArrayIndex < NewState.Property->ArrayDim)
|
|
{
|
|
NewState.Data = NewState.Property->ContainerPtrToValuePtr<void>(CurrentState.Data, CurrentState.ArrayIndex);
|
|
NewState.ArrayIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
//Index out of bound
|
|
UE_LOG(LogSerialization, Verbose, TEXT("Static array %s has dimension of %d and trying to read element %d"), *NewState.Property->GetFName().ToString(), NewState.Property->ArrayDim, CurrentState.ArrayIndex);
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (NewState.Property != nullptr)
|
|
{
|
|
// skip struct property if property filter is set and rejects it
|
|
if (Policies.PropertyFilter && !Policies.PropertyFilter(NewState.Property, CurrentState.Property))
|
|
{
|
|
Backend.SkipStructure();
|
|
continue;
|
|
}
|
|
|
|
NewState.TypeInfo = FindClass(NewState);
|
|
|
|
StateStack.Push(CurrentState);
|
|
CurrentState = NewState;
|
|
}
|
|
else
|
|
{
|
|
// error: structured property not found
|
|
Backend.SkipStructure();
|
|
|
|
if (Policies.MissingFields != EStructDeserializerErrorPolicies::Ignore)
|
|
{
|
|
UE_LOG(LogSerialization, Verbose, TEXT("Structured property '%s' not found"), *PropertyName);
|
|
}
|
|
|
|
if (Policies.MissingFields == EStructDeserializerErrorPolicies::Error)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
default:
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// root structure not completed
|
|
return false;
|
|
}
|
|
|