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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
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History
jimmy andrews
4d1a9e879c
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
...
#rb ryan.schmidt, matija.kecman [CL 25874830 by jimmy andrews in ue5-main branch]
2023-06-08 12:40:29 -04:00
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Async
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CompGeom
add convex decomposition options to leaf node convex hull dataflow node
2023-05-23 18:33:43 -04:00
Curve
MeshModelingTools: Make FMeshFaceDualGraph support non-compact meshes.
2023-05-16 16:02:28 -04:00
Deformers
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Distance
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DynamicMesh
ModelingTools: pvs fix and minor const-correctness fix
2023-05-25 15:34:14 -04:00
Generators
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Image
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Implicit
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Intersection
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Operations
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
Parameterization
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Sampling
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Selections
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
Solvers
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Spatial
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Util
[Core]
2023-06-08 02:30:27 -04:00
BoxTypes.h
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CapsuleTypes.h
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CircleTypes.h
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DynamicMeshEditor.h
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
DynamicSubmesh3.h
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
EdgeLoop.h
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
EdgeSpan.h
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
FrameTypes.h
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GeometryBase.h
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GeometryCoreModule.h
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GeometryTypes.h
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HalfspaceTypes.h
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IndexTypes.h
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IntBoxTypes.h
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IntVectorTypes.h
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LineTypes.h
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MathUtil.h
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MatrixTypes.h
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MeshAdapter.h
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MeshAdapterTransforms.h
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MeshBoundaryLoops.h
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
MeshQueries.h
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MeshRegionBoundaryLoops.h
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
OrientedBoxTypes.h
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PlaneTypes.h
Add normal transforms and plane transforms to geometry plane types and vector util (correct normal transform is already in TTransformSRT3, but this lets us more easily do correct normal transforms without converting away from standard FTransform)
2023-05-12 16:03:30 -04:00
PointSetAdapter.h
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Polygon2.h
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Polyline3.h
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QuadricError.h
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Quaternion.h
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SegmentTypes.h
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SphereTypes.h
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TetUtil.h
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TransformSequence.h
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TransformTypes.h
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TriangleTypes.h
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VectorTypes.h
Modeling Tools: minor changes in prepration for future CL. Add UE::Geometry::Lerp for TVector4 types. Refactor code MeshGroupPaintTool code for polylasso post-process to static function UPolyLassoMarqueeMechanic::ApproximateSelfClipPolyline(). Make brush flow rate configurable via overridable UMeshSculptToolBase::GetStampTemporalFlowRate().
2023-05-23 18:10:55 -04:00
VectorUtil.h
Add normal transforms and plane transforms to geometry plane types and vector util (correct normal transform is already in TTransformSRT3, but this lets us more easily do correct normal transforms without converting away from standard FTransform)
2023-05-12 16:03:30 -04:00
VertexConnectedComponents.h
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WeightMapTypes.h
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