Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Public/CodecPacket.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

39 lines
818 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "Misc/Timespan.h"
#include "Templates/SharedPointer.h"
namespace AVEncoder
{
class AVENCODER_API FCodecPacket
{
public:
virtual ~FCodecPacket() = default;
static FCodecPacket Create(const uint8* InData, uint32 InDataSize);
/**
* Encoding/Decoding latency
*/
struct FTimings
{
FTimespan StartTs;
FTimespan FinishTs;
};
TSharedPtr<uint8> Data; // pointer to encoded data
uint32 DataSize = 0; // number of bytes of encoded data
bool IsKeyFrame = false; // whether or not packet represents a key frame
uint32 VideoQP = 0;
uint32 Framerate;
FTimings Timings;
private:
FCodecPacket() = default;
};
} /* namespace AVEncoder */