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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
31 lines
856 B
C++
31 lines
856 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "Templates/UniquePtr.h"
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namespace AVEncoder
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{
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class FAudioEncoder;
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class AVENCODER_API FAudioEncoderFactory
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{
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public:
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virtual ~FAudioEncoderFactory() {}
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virtual const TCHAR* GetName() const = 0;
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virtual TArray<FString> GetSupportedCodecs() const = 0;
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virtual TUniquePtr<FAudioEncoder> CreateEncoder(const FString& Codec) = 0;
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static void RegisterFactory(FAudioEncoderFactory& Factory);
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static void UnregisterFactory(FAudioEncoderFactory& Factory);
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static FAudioEncoderFactory* FindFactory(const FString& Codec);
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static const TArray<FAudioEncoderFactory*> GetAllFactories();
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private:
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static TArray<FAudioEncoderFactory*> Factories;
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};
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}
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