Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Perforce.Native/BuildLibrary.xml
Ben Marsh ba6b53e861 Output EpicGames.Perforce.Native files to Engine/Binaries/DotNET rather than Engine/Binaries/{Platform}.
#preflight 62878a311e478b95c70b2ac8

[CL 20293335 by Ben Marsh in ue5-main branch]
2022-05-20 09:08:49 -04:00

45 lines
2.5 KiB
XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Engine/Build/Graph/Schema.xsd" >
<Agent Name="DotNetPerforceLib Win64" Type="Win64">
<Node Name="Compile DotNetPerforceLib Win64" Produces="#BinariesWin64">
<SetVersion Change="$(Change)" Branch="$(EscapedBranch)" If="$(IsBuildMachine)"/>
<Delete Files="$(RootDir)/Engine/Binaries/DotNET/EpicGames.Perforce.Native/win-x64/..."/>
<Compile Target="DotNetPerforceLib" Configuration="Debug" Platform="Win64" Tag="#FilesToSign"/>
<Compile Target="DotNetPerforceLib" Configuration="Shipping" Platform="Win64" Tag="#FilesToSign"/>
<Sign Files="#FilesToSign" Tag="#BinariesWin64"/>
<Log Message="Files:" Files="#BinariesWin64"/>
</Node>
</Agent>
<Agent Name="DotNetPerforceLib Mac" Type="Mac">
<Node Name="Compile DotNetPerforceLib Mac" Produces="#BinariesMac">
<SetVersion Change="$(Change)" Branch="$(EscapedBranch)" If="$(IsBuildMachine)"/>
<Delete Files="$(RootDir)/Engine/Binaries/DotNET/EpicGames.Perforce.Native/mac-x64/..."/>
<Compile Target="DotNetPerforceLib" Configuration="Debug" Platform="Mac" Tag="#BinariesMac"/>
<Compile Target="DotNetPerforceLib" Configuration="Shipping" Platform="Mac" Tag="#BinariesMac"/>
<Log Message="Files:" Files="#BinariesMac"/>
</Node>
</Agent>
<Agent Name="DotNetPerforceLib Linux" Type="Linux">
<Node Name="Compile DotNetPerforceLib Linux" Produces="#BinariesLinux">
<SetVersion Change="$(Change)" Branch="$(EscapedBranch)" If="$(IsBuildMachine)"/>
<Delete Files="$(RootDir)/Engine/Binaries/DotNET/EpicGames.Perforce.Native/linux-x64/..."/>
<Compile Target="DotNetPerforceLib" Configuration="Debug" Platform="Linux" Tag="#BinariesLinux"/>
<Compile Target="DotNetPerforceLib" Configuration="Shipping" Platform="Linux" Tag="#BinariesLinux"/>
<Log Message="Files:" Files="#BinariesLinux"/>
</Node>
</Agent>
<Agent Name="DotNetPerforceLib Submit" Type="Win64">
<Node Name="Submit DotNetPerforceLib Binaries" Requires="#BinariesWin64;#BinariesMac;#BinariesLinux">
<Tag Files="#BinariesWin64;#BinariesMac;#BinariesLinux" Filter="Engine/Binaries/DotNET/EpicGames.Perforce.Native/..." With="#FilesToSubmit"/>
<Submit Files="#FilesToSubmit" Description="Rebuilt DotNetPerforceLib binaries for CL $(Change)"/>
</Node>
</Agent>
<Aggregate Name="DotNetPerforceLib" Requires="Submit DotNetPerforceLib Binaries"/>
</BuildGraph>