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#rb trivial #jira none #rnx #preflight 640adf1eaf3fc352929322a9 - When a tester tried '-run=VirtualizationEditor.???' via powershell a spece was added so the editor got '-run=VirtualizationEditor .???' which doesn't parse correctly. - Change the documentation to suggest using '-run="VirtualizationEditor.???"' so that the original text is preserved. [CL 24588709 by paul chipchase in ue5-main branch]
38 lines
911 B
C++
38 lines
911 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Commandlets/Commandlet.h"
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#include "UObject/ObjectMacros.h"
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#include "VirtualizeProjectCommandlet.generated.h"
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/**
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* Finds all packages in the project and attempts to virtualize their content. If revision control
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* is enabled then the commandlet will attempt to checkout the packages that need modification.
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*
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* Because the commandlet is the VirtualizationEditor module it needs to be invoked
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* with the command line:
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* -run="VirtualizationEditor.VirtualizeProject"
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*/
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UCLASS()
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class UVirtualizeProjectCommandlet
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: public UCommandlet
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{
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private:
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GENERATED_UCLASS_BODY()
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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static int32 StaticMain(const FString& Params);
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bool ParseCmdline(const FString& Params);
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private:
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bool bAutoCheckIn = false;
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};
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