Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Private
graham wihlidal f44e4131c5 Changed Nanite::FResources member on static mesh render to an abstracted TPimplPtr<> to fully decouple NaniteResources.h from StaticMeshResources.h, avoiding costly full engine rebuilds whenever we iterate on Nanite, and provide us a mechanism going forward to move more of our API private.
#rb brian.karis, rune.stubbe
#fyi christopher.waters, juan.canada, yuriy.odonnell, henrik.karlsson
#preflight 6470360127390642751d5d60

[CL 25638055 by graham wihlidal in ue5-main branch]
2023-05-26 00:55:23 -04:00
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