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00efdf60976d957eafeb1949031c62b68ec92aec
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor
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jaime cifuentes 872a08a7da Fix crash deleting sync marker at SyncMarkers Window, by changing a CastChecked by a Cast, so it does not crashes with AnimMontages (as GetCompatibleAnimSequences retuirns all UAnimSequenceBase assets)
#rb [at]thomas.sarkanen
#jira UE-187282

[CL 25841667 by jaime cifuentes in ue5-main branch]
2023-06-07 07:45:17 -04:00
..
Private
Fix crash deleting sync marker at SyncMarkers Window, by changing a CastChecked by a Cast, so it does not crashes with AnimMontages (as GetCompatibleAnimSequences retuirns all UAnimSequenceBase assets)
2023-06-07 07:45:17 -04:00
Public
Sync markers can now be managed in the same way as notifies
2023-04-28 06:05:42 -04:00
SkeletonEditor.Build.cs
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