Files
UnrealEngineUWP/Engine/Source/Editor/SceneDepthPickerMode/SceneDepthPickerMode.Build.cs
bryan sefcik 0a3a232b0f Misc module file cleanup.
#jira
#preflight 634f4929864d9be23657bbf0

[CL 22634555 by bryan sefcik in ue5-main branch]
2022-10-19 15:07:57 -04:00

30 lines
616 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneDepthPickerMode : ModuleRules
{
public SceneDepthPickerMode(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[]
{
System.IO.Path.Combine(GetModuleDirectory("UnrealEd"), "Private"),
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
}
);
}
}