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The outliner currently only displays content bundle from the editor world. The outliner displays the client status and the amount of actors in the content bundle It allows to toggle editing on content bundle and start adding actors A context menu on the tree items allow to (de)select and (un)load actors of the content bundle #rb richard.malo #preflight 63113a45942c45ff454eead6 [CL 22008216 by philippe deseve in ue5-main branch]
30 lines
555 B
C#
30 lines
555 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class DataLayerEditor : ModuleRules
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{
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public DataLayerEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"EditorFramework",
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"EditorWidgets",
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"EditorSubsystem",
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"PropertyEditor",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"SceneOutliner",
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"ToolMenus",
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"AssetTools",
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"ContentBrowserData"
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}
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);
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}
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}
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