Files
UnrealEngineUWP/Engine/Shaders/Shared
jamie hayes 1759d9a716 - Add the ability for specialized scene proxies to add extensible data to the payload of their instances, and change spline meshes to utilize this new mechanism.
- Some refactoring of LocalVertexFactory shader code to accommodate new spline mesh changes as well as to clean it up a little.
- Split primitive flags in the GPU Scene primitive data relating to visibility out into its own to facilitate adding another flag that wouldn't fit into a single DWORD.

#rb ola.olsson

[CL 25853575 by jamie hayes in ue5-main branch]
2023-06-07 15:16:07 -04:00
..
2023-05-24 08:20:05 -04:00