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These will allow hardware device identifiers to set flags for themselves to identify some common traits that they have, as well as check what kind of support they have. These are config flags, so if a game wants to change what they support for a given input device they can easily do so, as well as add in some custom hardware types if desired. #jira UE-178452 #rb Michel.Champoux #preflight 640643bc3206d45d202a6fc0 [CL 24529352 by ben hoffman in ue5-main branch]
2 lines
201 B
INI
2 lines
201 B
INI
[InputPlatformSettings_Windows InputPlatformSettings]
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+HardwareDevices=(InputClassName="XInputInterface",HardwareDeviceIdentifier="XInputController",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=260) |