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- The UVREditorMode UCLASS is now marked abstract, and therefore excluded from the toolbar dropdown. - The toolbar button is now shown if any eligible (non-abstract) mode class is available (for example, if the user enabled the Virtual Scouting plugin). - The mode preference defaults to null, and if it is still set to null, will be automatically assigned the first discovered eligible mode (this has the effect of defaulting to Virtual Scouting as soon as the plugin is enabled). #jira UE-166340 #rb Lauren.Barnes #preflight 6340a451587d6afac875d8c9 #lockdown alejandro.arango [CL 22436010 by zach brockway in ue5-main branch]
69 lines
3.6 KiB
INI
69 lines
3.6 KiB
INI
; This file (along with BaseEditor.ini) defines the default engine settings for editor functionality that are not user-specific
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; These settings are overridden by a project's DefaultEditorSettings.ini file, per-user editor setting defaults are in *EditorPerProjectUserSettings.ini
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; Most of these options are modifiable from Project Settings in the editor, and are not available in a packaged build
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[Internationalization]
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ShouldUseLocalizedNumericInput=True
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ShouldUseLocalizedPropertyNames=True
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ShouldUseLocalizedNodeAndPinNames=True
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[/Script/UnrealEd.EditorSettings]
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bCopyStarterContentPreference = true
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[/Script/UnrealEd.CrashReportsPrivacySettings]
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bSendUnattendedBugReports=True
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[/Script/UnrealEd.AnalyticsPrivacySettings]
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bSendUsageData=True
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[/Script/UnrealEd.ContentBrowserSettings]
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; The number of objects to load at once in the Content Browser before displaying a warning about loading many assets
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NumObjectsToLoadBeforeWarning=20
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; Whether to render thumbnails for loaded assets in real-time in the Content Browser
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RealTimeThumbnails=True
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; Whether to display folders in the asset view of the content browser. Note that this implies 'Show Only Assets in Selected Folders'.
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DisplayFolders=True
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; Whether to display empty folders in the asset view of the content browser.
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DisplayEmptyFolders=True
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; Whether to display the engine folders in the assets view of the content browser. Note that this implies 'Display Folders'.
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DisplayEngineFolder=False
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; Whether to display the developers folder in the path or assets view of the content browser
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DisplayDevelopersFolder=False
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; Whether to display the collections view in the Content Browser
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DisplayCollections=False
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; Whether to display the C++ folders in the Content Browser
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DisplayCppFolders=True
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; Whether to display the game project plugins in the Content Browser
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DisplayPluginFolder=True
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; The number of objects to keep in the Content Browser Recently Opened filter
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NumObjectsInRecentList = 20
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; Whether to consider an asset's class name when searching by text
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IncludeClassNames=True
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; Whether to include all parts of an asset's path when searching by text
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IncludeAssetPaths=True
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; Whether to include collection names when searching by text
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IncludeCollectionNames=True
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[/Script/VREditor.VRModeSettings]
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bEnableAutoVREditMode=False
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bAutokeySequences=True
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InteractorHand=Right
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bShowWorldMovementGrid=True
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bShowWorldMovementPostProcess=True
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bShowWorldScaleProgressBar=True
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bScaleWorldFromFloor=False
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bScaleWorldWithDynamicPivot=True
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bAllowSimultaneousWorldScalingAndRotation=True
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UIBrightness=1.500000
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GizmoScale=0.800000
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DoubleClickTime=0.250000
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TriggerPressedThreshold_Vive=0.330000
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TriggerPressedThreshold_Rift=0.500000
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[/Script/TakeRecorder.TakeRecorderProjectSettings]
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+Settings=(DefaultTracks=((MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture"),(ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorWidth"),(ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorHeight")), ExcludePropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorAspectRatio"),(ComponentPath="CameraComponent",PropertyPath="AspectRatio"),(ComponentPath="CameraComponent",PropertyPath="FieldOfView"))),(MatchingActorClass=/Script/Engine.Light,DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))))
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[DefaultTakeMetaData TakeMetaData]
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Duration=(SubFrame=0.0)
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