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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00de05e0e7ab2fa48d6a308dc45d3a14ce66ff21
UnrealEngineUWP/Engine/Source/Developer/Windows
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dan elksnitis 2971b65bc4 [shaders] deprecated FShaderPipelineCompileJob::bFailedRemovingUnused field; this is only used to append some dubiously useful information to a log message (the underlying error causing the failure is always reported as any other shader preprocess/compile error). opting to remove rather than dragging this along with forthcoming preprocessing refactoring.
#preflight 6435679c1d61ecec3b56c78d
#rb Jason.Nadro

[CL 24991496 by dan elksnitis in ue5-main branch]
2023-04-11 11:05:47 -04:00
..
LiveCoding
Fixed issue in LiveCoding preload module support where if a module name is known but not currently loaded, the engine would generate a check.
2023-02-21 13:47:53 -05:00
LiveCodingServer
Fixed issue where LiveCoding would fail with "unresolved external symbols" when used with Clang.
2023-03-03 11:23:15 -05:00
ShaderFormatD3D
[shaders] deprecated FShaderPipelineCompileJob::bFailedRemovingUnused field; this is only used to append some dubiously useful information to a log message (the underlying error causing the failure is always reported as any other shader preprocess/compile error). opting to remove rather than dragging this along with forthcoming preprocessing refactoring.
2023-04-11 11:05:47 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Moving WindowsTargetPlatform headers to Public for even wider access.
2023-02-22 18:03:13 -05:00
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