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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00de05e0e7ab2fa48d6a308dc45d3a14ce66ff21
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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charles bloom 165a7dda01 TextureCompressorModule : fix some int32 overflows
#rb fabian.giesen
#jira none
#preflight https://horde.devtools.epicgames.com/job/6435d468fa5b95890a6ce7df

[CL 24999480 by charles bloom in ue5-main branch]
2023-04-11 17:53:11 -04:00
..
Private
TextureCompressorModule : fix some int32 overflows
2023-04-11 17:53:11 -04:00
Public
Plumb the mip layout down to the child texture ddc key versions as certain child formats need to know mip dimensions in order to know if aspects of the build affect the textures, as well as note in the extended data whether the texture tiling is sensitive to LODBias so that textures that change layouts as a result of that are independent in the ddc.
2023-03-27 16:39:53 -04:00
TextureCompressor.Build.cs
Tasks: Suppress clang static analysis warning when deleting refcounted FTaskBase
2022-12-13 14:49:42 -05:00
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