Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/PhysicsCore.Build.cs
ori cohen 3493053799 Set various chaos related modules to have access to level 1 files
#rb none

#ROBOMERGE-OWNER: ori.cohen
#ROBOMERGE-AUTHOR: ori.cohen
#ROBOMERGE-SOURCE: CL 12511442 via CL 12511458 via CL 12511475 via CL 12511478
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12511485 by ori cohen in Main branch]
2020-04-01 17:09:25 -04:00

39 lines
1005 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsCore: ModuleRules
{
public PhysicsCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/PhysicsCore/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
SetupModulePhysicsSupport(Target);
if (Target.bCompileChaos == false && Target.bUseChaos == false)
{
if (Target.bCompilePhysX)
{
// Not ideal but as this module publicly exposes PhysX types
// to other modules when PhysX is enabled it requires that its
// public files have access to PhysX includes
PublicDependencyModuleNames.Add("PhysX");
}
if (Target.bCompileAPEX)
{
PublicDependencyModuleNames.Add("APEX");
}
}
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}