Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/AnimGraphRuntime.Build.cs
PJ Kack 3a9ca4d2f9 Merging //UE4/Main @ 11112898 to //UE4/Dev-Core (dev-core-l0178)
#rb none

(ushell-p4-mergedown)

[CL 11113592 by PJ Kack in Dev-Core branch]
2020-01-26 11:33:22 -05:00

46 lines
1018 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraphRuntime : ModuleRules
{
public AnimGraphRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/AnimGraphRuntime/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AnimationCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"TraceLog",
}
);
SetupModulePhysicsSupport(Target);
// External users of this library do not need to know about Eigen.
AddEngineThirdPartyPrivateStaticDependencies(Target,
"Eigen"
);
if (Target.bCompileChaos || Target.bUseChaos)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"ChaosSolvers",
"GeometryCollectionEngine",
"GeometryCollectionSimulationCore"
}
);
}
}
}