Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudioMac
ben marsh 3b7230edd9 Add an option to configure the maximum length of shared include paths to use when generating Visual Studio project files. Despite improving Visual Studio stability for some users, it seems to be causing VAX crashes for others.
To disable the use of shared include paths (at the expensive of Visual Studio using more memory), put this in BuildConfiguration.xml:

<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
	<VCProjectFileGenerator>
		<MaxSharedIncludePaths>0</MaxSharedIncludePaths>
	</VCProjectFileGenerator>
</Configuration>

The setting specifies the maximum length of the shared include paths to use, in bytes. The default value is 24,576 (24k).

#jira

#ROBOMERGE-SOURCE: CL 13151316 via CL 13151320 via CL 13151331
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)

[CL 13151347 by ben marsh in Main branch]
2020-05-04 15:18:03 -04:00
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