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Also add support for using Visual Studio DTE type libraries from AutoSDK, to fix accessor not working in installed builds built from licensee workspaces. #jira UE-88791, UE-89124, UE-89162 #rb none #ROBOMERGE-SOURCE: CL 11590477 in //UE4/Release-4.25/... via CL 11590479 #ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218) [CL 11590486 by ben marsh in Main branch]
23 lines
569 B
C#
23 lines
569 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Tools.DotNETCommon;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// A module that is never compiled by us, and is only used to group include paths and libraries into a dependency unit.
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/// </summary>
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class UEBuildModuleExternal : UEBuildModule
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{
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public UEBuildModuleExternal(ModuleRules Rules, DirectoryReference IntermediateDirectory)
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: base(Rules, IntermediateDirectory)
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{
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}
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}
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}
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