Files
UnrealEngineUWP/Engine/Source/Programs/MemoryProfiler2/Properties/MetaData.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

24 lines
725 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Reflection;
using System.Runtime.InteropServices;
using System.Resources;
// These are the assembly properties for all tools
[assembly: AssemblyCompany( "Epic Games, Inc." )]
[assembly: AssemblyProduct( "UE4" )]
[assembly: AssemblyCopyright( "Copyright Epic Games, Inc. All Rights Reserved." )]
[assembly: AssemblyTrademark( "" )]
// Use a neutral culture to avoid some localisation issues
[assembly: AssemblyCulture( "" )]
[assembly: ComVisible( false )]
[assembly: NeutralResourcesLanguageAttribute( "" )]
#if !SPECIFIC_VERSION
// Automatically generate a version number based on the time of compilation
[assembly: AssemblyVersion( "1.0.*" )]
#endif