Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/StaticMeshEditor.Build.cs
aditya ravichandran 768cb2fb78 Moved Editor Skeletal Mesh Library and Editor Static Mesh Library out of the Editor Scripting Utilities Plugin
#jira UE-77334

#rb lauren.barnes

#fyi chris.gagnon

[CL 13815646 by aditya ravichandran in ue5-main branch]
2020-07-01 15:10:37 -04:00

63 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class StaticMeshEditor : ModuleRules
{
public StaticMeshEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Kismet",
"EditorWidgets",
"MeshUtilities",
"PropertyEditor",
"MeshReductionInterface",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"RHI",
"UnrealEd",
"TargetPlatform",
"RawMesh",
"PropertyEditor",
"MeshUtilities",
"Json",
"JsonUtilities",
"AdvancedPreviewScene",
"DesktopPlatform",
"DesktopWidgets",
"EditorSubsystem",
"Blutility",
"MeshDescription",
"StaticMeshDescription"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"WorkspaceMenuStructure",
"MeshReductionInterface",
}
);
SetupModulePhysicsSupport(Target);
}
}