Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/GraphEditor.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

65 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GraphEditor : ModuleRules
{
public GraphEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/GraphEditor/Private",
"Editor/GraphEditor/Private/KismetNodes",
"Editor/GraphEditor/Private/KismetPins",
"Editor/GraphEditor/Private/MaterialNodes",
"Editor/GraphEditor/Private/MaterialPins",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"IntroTutorials",
"ClassViewer",
"StructViewer",
}
);
// PublicDependencyModuleNames.AddRange(
// new string[] {
// "AudioEditor"
// }
// );
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"EditorWidgets",
"UnrealEd",
"AssetRegistry",
"Kismet",
"KismetWidgets",
"BlueprintGraph",
"Documentation",
"RenderCore",
"RHI",
"ToolMenus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ContentBrowser",
"ClassViewer",
"StructViewer",
}
);
}
}