Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/EnvironmentQueryEditor.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

58 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EnvironmentQueryEditor : ModuleRules
{
public EnvironmentQueryEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/GraphEditor/Private",
"Editor/AIGraph/Private",
"Editor/EnvironmentQueryEditor/Private",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"PropertyEditor",
"DesktopPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"MessageLog",
"GraphEditor",
"KismetWidgets",
"PropertyEditor",
"AnimGraph",
"BlueprintGraph",
"AIGraph",
"AIModule",
"ToolMenus",
}
);
PublicIncludePathModuleNames.Add("LevelEditor");
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
}
);
}
}