Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Test.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

36 lines
833 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EnvironmentQueryGraphNode.h"
#include "EnvironmentQueryGraphNode_Test.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Test : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
/** weight percent for display */
UPROPERTY()
float TestWeightPct;
/** weight is passed as named param */
UPROPERTY()
uint32 bHasNamedWeight : 1;
/** toggles test */
UPROPERTY()
uint32 bTestEnabled : 1;
uint32 bStatShowOverlay : 1;
FEnvionmentQueryNodeStats Stats;
virtual void InitializeInstance() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetDescription() const override;
void SetDisplayedWeight(float Pct, bool bNamed);
};