Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Root.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

27 lines
718 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EnvironmentQueryGraphNode.h"
#include "EnvironmentQueryGraphNode_Root.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Debug)
TArray<FString> DebugMessages;
UPROPERTY()
bool bHasDebugError;
void LogDebugMessage(const FString& Message);
void LogDebugError(const FString& Message);
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool HasErrors() const override { return false; }
};