Files
UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/DataTableEditor.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

30 lines
600 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DataTableEditor : ModuleRules
{
public DataTableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"PropertyEditor",
"UnrealEd",
"Json"
}
);
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
}