Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/BlueprintNativeCodeGen.Build.cs
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

44 lines
979 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BlueprintNativeCodeGen : ModuleRules
{
public BlueprintNativeCodeGen(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"UnrealEd",
"InputCore",
"SlateCore",
"Slate",
"EditorStyle",
"KismetCompiler",
"Json",
"JsonUtilities",
"BlueprintCompilerCppBackend",
"GameProjectGeneration",
"Projects",
"Kismet",
"DesktopWidgets",
"TargetPlatform"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
}
);
}
}