Files
UnrealEngineUWP/Engine/Config/Linux/DataDrivenPlatformInfo.ini
Josh Adams 94f4be4de1 - Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei

[CL 13816905 by Josh Adams in ue5-main branch]
2020-07-01 17:07:12 -04:00

45 lines
1013 B
INI

[DataDrivenPlatformInfo]
IniParent=Unix
NormalIconPath=Launcher/Linux/Platform_Linux_24x
LargeIconPath=Launcher/Linux/Platform_Linux_128x
XLargeIconPath=
AutoSDKPath=Linux_x64
TutorialPath=/Platforms/Linux/GettingStarted
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=true
Windows:bUsesHostCompiler=false
Linux:bUsesHostCompiler=true
bUATClosesAfterLaunch=true
PlatformGroupName=Desktop
PlatformSubMenu=Linux
[PlatformInfo Linux]
TargetPlatformName=Linux
DisplayName=Linux (Editor)
PlatformType=Editor
PlatformFlags=None
UATCommandLine=
[PlatformInfo LinuxNoEditor]
TargetPlatformName=LinuxNoEditor
DisplayName=Linux
PlatformType=Game
PlatformFlags=None
UATCommandLine=-targetplatform=Linux
[PlatformInfo LinuxClient]
TargetPlatformName=LinuxClient
DisplayName=Linux (Client-only)
PlatformType=Client
PlatformFlags=None
UATCommandLine=-client
[PlatformInfo LinuxServer]
TargetPlatformName=LinuxServer
DisplayName=Linux (Dedicated Server)
PlatformType=Server
PlatformFlags=None
UATCommandLine=