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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a641bf1b3539c176067fc5fc277cc426f2311f
UnrealEngineUWP/Engine/Shaders
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Dmitriy Dyomin 1195119d09 Fixed mobile base pass pixel shader compilation warnings
[CL 16893911 by Dmitriy Dyomin in ue5-main branch]
2021-07-20 05:43:47 -04:00
..
Private
Fixed mobile base pass pixel shader compilation warnings
2021-07-20 05:43:47 -04:00
Public
Fix texture atomic emulation on texture backed buffers to enable temporal super sampling macOS. Removes spvLinearTextureAlignmentOverride that created function specialisation that we don't have support for and would need to work round. Added ElementRowPitch to spvBufferSizeConstants as texture bytes per row have to be aligned. This means spvBufferSizeConstants now has a stride of 3 * uint32.
2021-06-25 05:48:53 -04:00
Shared
Implement path compaction for the path tracer to keep GPU lanes more fully occupied as rays bounce around the scene
2021-06-29 17:04:40 -04:00
StandaloneRenderer
Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
2021-03-09 01:37:10 -04:00
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