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Renamed FDataDrivenPlatformInfo::AudioCompressionSettingsIniSectionName to TargetSettingsIniSectionName. It's now used to populate PlatformMask at runtime, to make sure that it matches between cook and runtime. Before it was possible to cook with e.g. GRayTracingPlaformMask=0, but then the cooked game would run with GRayTracingPlaformMask=1. #rb Patrick.Kelly [FYI] Patrick.Kelly, Daniel.Wright, Josh.Adams #ROBOMERGE-OWNER: krzysztof.narkowicz #ROBOMERGE-AUTHOR: krzysztof.narkowicz #ROBOMERGE-SOURCE: CL 16825469 #ROBOMERGE-BOT: (v836-16769935) #ROBOMERGE-CONFLICT from-shelf [CL 16825718 by krzysztof narkowicz in ue5-main branch]
19 lines
468 B
INI
19 lines
468 B
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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IniParent=IOS
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TargetSettingsIniSectionName=/Script/IOSRuntimeSettings.IOSRuntimeSettings
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GlobalIdentifier=A478294FBD0D4EC08830B6D4D219C1A4
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NormalIconPath=Launcher/TVOS/Platform_TVOS_24x
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LargeIconPath=Launcher/TVOS/Platform_TVOS_128x
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XLargeIconPath=
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AutoSDKPath=
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TutorialPath=
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Windows:bIsEnabled=true
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Mac:bIsEnabled=true
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Linux:bIsEnabled=false
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bUsesHostCompiler=false
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bUATClosesAfterLaunch=true
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PlatformGroupName=Mobile
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