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00a58e6a8620ed654ebb6bd52fe8de53a3ee40a8
UnrealEngineUWP/Engine/Source/Editor/TextureEditor
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charles bloom 00a58e6a86 TextureDerivedDataTask : FTextureSourceData : use UpdateChannelMinMaxFromIncomingTextureData so result is cached and code is not duplicated
also makes the LayerColorInfo thread safe

#rb Dan.Thompson

[CL 32707903 by charles bloom in ue5-main branch]
2024-04-03 15:28:56 -04:00
..
Classes
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Private
TextureDerivedDataTask : FTextureSourceData : use UpdateChannelMinMaxFromIncomingTextureData so result is cached and code is not duplicated
2024-04-03 15:28:56 -04:00
Public
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TextureEditor.Build.cs
Undoing backout - this was depending on the original issue, not an issue in and of itself. This does also correct a separate issue with the texture editor using the removed metadata information.
2024-01-25 14:17:55 -05:00
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