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- Introduced the following to FPaths: - EnginePlatformExtensionDir(Platform) - gets the Engine PlatExt dir for the given platform - ProjectPlatformExtensionDir(Platform) - gets the Project PlatExt dir for the given platform, where Project can be a Program - ConvertPath(Path, Method, ExtraData) - converts a Path for platform extensions and Restricted locations. This is going to be "ground truth" for how to get an extension directory (the two functions above call this). - Added FConfigContext::VisualizeHierarchy() (static and member versions with differing params) that can log ini hierarchies #rb david.harvey [CL 28140788 by josh adams in ue5-main branch]